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Profession leveling

Leatherworking leveling guide, 1 to 300

Recipes learned from an item

22 steps · about 473 crafts

  1. 1 → 55

    Light Armor Kit≈ 81 crafts

    Reagents: 81 × Light Leather

    Learned with the profession

  2. 55 → 70

    Small Leather Ammo Pouch≈ 21 crafts

    Reagents: 63 × Light Leather, 84 × Coarse Thread

    From your trainer: counted from 55, where it turns yellow

  3. Train Journeyman Leatherworking to go past 75

    70 → 85

    Embossed Leather Gloves≈ 21 crafts

    Reagents: 63 × Light Leather, 42 × Coarse Thread

    From your trainer: counted from 70, where it turns yellow

  4. 85 → 105

    Fine Leather Belt≈ 32 crafts

    Reagents: 192 × Light Leather, 64 × Coarse Thread

    From your trainer: counted from 85, where it turns yellow

  5. 105 → 120

    Light Leather Pants≈ 27 crafts

    Reagents: 270 × Light Leather, 27 × Cured Light Hide, 27 × Fine Thread

    From your trainer: counted from 100, where it turns yellow

  6. 120 → 125

    Nimble Leather Gloves≈ 6 crafts

    Reagents: 6 × Elixir of Minor Agility, 36 × Medium Leather, 6 × Fine Thread

    From your trainer: counted from 120, where it turns yellow

  7. 125 → 130

    Heavy Leather≈ 7 crafts

    Reagents: 35 × Medium Leather

    From your trainer: counted from 125, where it turns yellow

  8. 130 → 145

    Hillman's Shoulders≈ 23 crafts

    Reagents: 23 × Cured Medium Hide, 92 × Medium Leather, 23 × Fine Thread

    From your trainer: counted from 130, where it turns yellow

  9. Train Expert Leatherworking to go past 150

    145 → 155

    Hillman's Leather Gloves≈ 13 crafts

    Reagents: 182 × Medium Leather, 52 × Fine Thread

    From your trainer: counted from 145, where it turns yellow

  10. 155 → 170

    Green Leather Belt≈ 27 crafts

    Reagents: 27 × Cured Heavy Hide, 135 × Heavy Leather, 27 × Fine Thread, 27 × Green Dye, 27 × Iron Buckle

    From your trainer: counted from 155, where it turns yellow

  11. 170 → 175

    Barbaric Shoulders≈ 6 crafts

    Reagents: 48 × Heavy Leather, 6 × Cured Heavy Hide, 12 × Fine Thread

    From your trainer: counted from 170, where it turns yellow

  12. 175 → 185

    Green Leather Bracers≈ 14 crafts

    Reagents: 28 × Cured Heavy Hide, 84 × Heavy Leather, 14 × Green Dye, 14 × Fine Thread

    From your trainer: counted from 175, where it turns yellow

  13. 185 → 200

    Guardian Gloves≈ 27 crafts

    Reagents: 108 × Heavy Leather, 27 × Cured Heavy Hide, 27 × Silken Thread

    From your trainer: counted from 185, where it turns yellow

  14. 200 → 215

    Nightscape Headband≈ 27 crafts

    Reagents: 135 × Thick Leather, 54 × Silken Thread

    From your trainer: counted from 200, where it turns yellow

  15. 215 → 220

    Turtle Scale Breastplate≈ 13 crafts

    Reagents: 78 × Thick Leather, 156 × Turtle Scale, 13 × Heavy Silken Thread

    From your trainer: counted from 205, where it turns yellow

  16. 220 → 225

    Thick Leather Ammo Pouch≈ 6 crafts

    Reagents: 60 × Thick Leather, 6 × Cured Thick Hide, 6 × Elixir of Defense, 36 × Silken Thread

    From your trainer: counted from 220, where it turns yellow

  17. Train Artisan Leatherworking to go past 225

    225 → 231

    Cured Rugged Hide≈ 9 crafts

    Reagents: 9 × Rugged Hide, 9 × Refined Deeprock Salt

    Needs Tanning Rack

    From your trainer: counted from 225, where it turns yellow

  18. 231 → 244

    Rugged Armor Kit≈ 46 crafts

    Reagents: 230 × Rugged Leather

    From your trainer: counted from 225, where it turns yellow

  19. 244 → 245

  20. 245 → 259

    Helm of Fire≈ 23 crafts

    Reagents: 920 × Thick Leather, 184 × Heart of Fire, 92 × Core of Earth, 46 × Cured Thick Hide, 92 × Heavy Silken Thread

    Needs Tanning Rack

    From your trainer: counted from 245, where it turns yellow

  21. 279 → 300

How the plan is made

The cheapest plan from 1 to 300, computed from the profession’s 285 recipes in the WoW Forever beta client: 22 steps, about 473 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.

Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.

While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.

The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.

Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.

Left out: 0 recipes on a cooldown, 63 recipe items tied to a reputation or a holiday, and 46 recipes of a specialization or taught by a character rather than a trainer.

Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.

Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.

Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.

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