Profession leveling
Leatherworking leveling guide, 1 to 300
22 steps · about 473 crafts
1 → 55
55 → 70
Small Leather Ammo Pouch≈ 21 craftsReagents:
63 × Light Leather,
84 × Coarse ThreadFrom your trainer: counted from 55, where it turns yellow
Train Journeyman Leatherworking to go past 75
70 → 85
Embossed Leather Gloves≈ 21 craftsReagents:
63 × Light Leather,
42 × Coarse ThreadFrom your trainer: counted from 70, where it turns yellow
85 → 105
Fine Leather Belt≈ 32 craftsReagents:
192 × Light Leather,
64 × Coarse ThreadFrom your trainer: counted from 85, where it turns yellow
105 → 120
Light Leather Pants≈ 27 craftsReagents:
270 × Light Leather,
27 × Cured Light Hide,
27 × Fine ThreadFrom your trainer: counted from 100, where it turns yellow
120 → 125
Nimble Leather Gloves≈ 6 craftsReagents:
6 × Elixir of Minor Agility,
36 × Medium Leather,
6 × Fine ThreadFrom your trainer: counted from 120, where it turns yellow
125 → 130
Heavy Leather≈ 7 craftsReagents:
35 × Medium LeatherFrom your trainer: counted from 125, where it turns yellow
130 → 145
Hillman's Shoulders≈ 23 craftsReagents:
23 × Cured Medium Hide,
92 × Medium Leather,
23 × Fine ThreadFrom your trainer: counted from 130, where it turns yellow
Train Expert Leatherworking to go past 150
145 → 155
Hillman's Leather Gloves≈ 13 craftsReagents:
182 × Medium Leather,
52 × Fine ThreadFrom your trainer: counted from 145, where it turns yellow
155 → 170
Green Leather Belt≈ 27 craftsReagents:
27 × Cured Heavy Hide,
135 × Heavy Leather,
27 × Fine Thread,
27 × Green Dye,
27 × Iron BuckleFrom your trainer: counted from 155, where it turns yellow
170 → 175
Barbaric Shoulders≈ 6 craftsReagents:
48 × Heavy Leather,
6 × Cured Heavy Hide,
12 × Fine ThreadFrom your trainer: counted from 170, where it turns yellow
175 → 185
Green Leather Bracers≈ 14 craftsReagents:
28 × Cured Heavy Hide,
84 × Heavy Leather,
14 × Green Dye,
14 × Fine ThreadFrom your trainer: counted from 175, where it turns yellow
185 → 200
Guardian Gloves≈ 27 craftsReagents:
108 × Heavy Leather,
27 × Cured Heavy Hide,
27 × Silken ThreadFrom your trainer: counted from 185, where it turns yellow
200 → 215
Nightscape Headband≈ 27 craftsReagents:
135 × Thick Leather,
54 × Silken ThreadFrom your trainer: counted from 200, where it turns yellow
215 → 220
Turtle Scale Breastplate≈ 13 craftsReagents:
78 × Thick Leather,
156 × Turtle Scale,
13 × Heavy Silken ThreadFrom your trainer: counted from 205, where it turns yellow
220 → 225
Thick Leather Ammo Pouch≈ 6 craftsReagents:
60 × Thick Leather,
6 × Cured Thick Hide,
6 × Elixir of Defense,
36 × Silken ThreadFrom your trainer: counted from 220, where it turns yellow
Train Artisan Leatherworking to go past 225
225 → 231
Cured Rugged Hide≈ 9 craftsReagents:
9 × Rugged Hide,
9 × Refined Deeprock SaltNeeds Tanning Rack
From your trainer: counted from 225, where it turns yellow
231 → 244
Rugged Armor Kit≈ 46 craftsReagents:
230 × Rugged LeatherFrom your trainer: counted from 225, where it turns yellow
244 → 245
Blue Suede Shoes≈ 1 craftsReagents:
8 × Rugged Leather,
1 × Rune Thread,
1 × Blue DyeFrom
Pattern: Blue Suede Shoes, at skill 235245 → 259
Helm of Fire≈ 23 craftsReagents:
920 × Thick Leather,
184 × Heart of Fire,
92 × Core of Earth,
46 × Cured Thick Hide,
92 × Heavy Silken ThreadNeeds Tanning Rack
From your trainer: counted from 245, where it turns yellow
259 → 279
Charged Scorpid Bracers≈ 21 craftsReagents:
42 × Rugged Leather,
84 × Heavy Scorpid Scale,
21 × Rune Thread,
42 × Elemental AirFrom
Pattern: Charged Scorpid Bracers, at skill 255279 → 300
Blue Suede Bracers≈ 22 craftsReagents:
220 × Rugged Leather,
22 × Rune Thread,
22 × Blue DyeFrom
Pattern: Blue Suede Bracers, at skill 275
Everything to gather
1,193 × Thick Leather
669 × Light Leather
500 × Rugged Leather
368 × Heavy Leather
345 × Medium Leather
314 × Salt
190 × Coarse Thread
184 × Heart of Fire
161 × Fine Thread
156 × Turtle Scale
117 × Silken Thread
105 × Heavy Silken Thread
92 × Core of Earth
88 × Heavy Hide
84 × Heavy Scorpid Scale
52 × Cured Thick Hide
44 × Rune Thread
42 × Elemental Air
41 × Green Dye
27 × Iron Buckle
27 × Light Hide
23 × Blue Dye
23 × Medium Hide
9 × Rugged Hide
9 × Refined Deeprock Salt
6 × Elixir of Minor Agility
6 × Elixir of Defense
Made along the way
How the plan is made
The cheapest plan from 1 to 300, computed from the profession’s 285 recipes in the WoW Forever beta client: 22 steps, about 473 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.
Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.
While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.
The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.
Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.
Left out: 0 recipes on a cooldown, 63 recipe items tied to a reputation or a holiday, and 46 recipes of a specialization or taught by a character rather than a trainer.
Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.
Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.
Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.
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