Profession leveling
Blacksmithing leveling guide, 1 to 300
21 steps · about 611 crafts
1 → 45
Train Journeyman Blacksmith to go past 75
45 → 85
Rough Grinding Stone≈ 172 craftsReagents:
344 × Rough StoneFrom your trainer: counted from 45, where it turns yellow
85 → 100
Runed Copper Belt≈ 19 craftsReagents:
190 × Copper BarNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 85, where it turns yellow
100 → 113
Heavy Sharpening Stone≈ 28 craftsReagents:
28 × Heavy StoneFrom your trainer: counted from 100, where it turns yellow
113 → 115
Runed Copper Belt≈ 7 craftsReagents:
70 × Copper BarNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 85, where it turns yellow
115 → 135
Rough Bronze Bracers≈ 32 craftsReagents:
128 × Bronze BarNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 115, where it turns yellow
Train Expert Blacksmith to go past 150
135 → 155
Silvered Bronze Boots≈ 32 craftsReagents:
192 × Bronze Bar,
32 × Silver Bar,
64 × Coarse Grinding StoneNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 135, where it turns yellow
155 → 165
Bronze Warhammer≈ 12 craftsReagents:
96 × Bronze Bar,
12 × Strong Flux,
12 × Medium LeatherNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 155, where it turns yellow
165 → 175
Green Iron Bracers≈ 13 craftsReagents:
78 × Iron Bar,
13 × Green DyeNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 165, where it turns yellow
175 → 185
Solid Sharpening Stone≈ 30 craftsReagents:
30 × Solid StoneFrom your trainer: counted from 175, where it turns yellow
185 → 200
Golden Scale Bracers≈ 23 craftsReagents:
115 × Steel Bar,
46 × Heavy Grinding StoneNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 185, where it turns yellow
200 → 210
Steel Breastplate≈ 13 craftsReagents:
208 × Steel Bar,
39 × Heavy Grinding StoneNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 200, where it turns yellow
Train Artisan Blacksmith to go past 225
210 → 226
Steel Plate Helm≈ 31 craftsReagents:
434 × Steel Bar,
31 × Solid Grinding StoneNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 210, where it turns yellow
226 → 230
Orcish War Leggings≈ 5 craftsReagents:
60 × Mithril Bar,
5 × Elemental EarthNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 225, where it turns yellow
230 → 235
Dense Sharpening Stone≈ 12 craftsReagents:
12 × Dense StoneFrom your trainer: counted from 230, where it turns yellow
235 → 240
Heavy Mithril Boots≈ 8 craftsReagents:
112 × Mithril Bar,
32 × Thick LeatherNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 230, where it turns yellow
240 → 255
Ornate Mithril Helm≈ 27 craftsReagents:
432 × Mithril Bar,
54 × Truesilver Bar,
27 × Black Pearl,
27 × Solid Grinding StoneNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 240, where it turns yellow
255 → 260
Blight≈ 7 craftsReagents:
196 × Mithril Bar,
70 × Ichor of Undeath,
70 × Truesilver Bar,
42 × Solid Grinding Stone,
42 × Thick LeatherNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 250, where it turns yellow
260 → 280
Thorium Greatsword≈ 39 craftsReagents:
624 × Thorium Bar,
78 × Dense Grinding Stone,
156 × Rugged LeatherNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 260, where it turns yellow
280 → 285
Inlaid Thorium Hammer≈ 10 craftsReagents:
300 × Thorium Bar,
40 × Gold Bar,
20 × Truesilver Bar,
20 × Blue Sapphire,
40 × Rugged LeatherNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 270, where it turns yellow
285 → 300
Rune Edge≈ 23 craftsReagents:
690 × Thorium Bar,
46 × Large Opal,
46 × Dense Grinding Stone,
92 × Rugged LeatherNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 285, where it turns yellow
Everything to gather
1,614 × Thorium Bar
800 × Mithril Bar
757 × Steel Bar
508 × Dense Stone
430 × Solid Stone
416 × Bronze Bar
412 × Rough Stone
288 × Rugged Leather
283 × Heavy Stone
260 × Copper Bar
144 × Truesilver Bar
128 × Coarse Stone
78 × Iron Bar
74 × Thick Leather
70 × Ichor of Undeath
46 × Large Opal
40 × Gold Bar
32 × Silver Bar
27 × Black Pearl
20 × Blue Sapphire
13 × Green Dye
12 × Strong Flux
12 × Medium Leather
5 × Elemental Earth
How the plan is made
The cheapest plan from 1 to 300, computed from the profession’s 277 recipes in the WoW Forever beta client: 21 steps, about 611 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.
Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.
While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.
The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.
Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.
Left out: 0 recipes on a cooldown, 52 recipe items tied to a reputation or a holiday, and 26 recipes of a specialization or taught by a character rather than a trainer.
Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.
Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.
Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.
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