Profession leveling
Engineering leveling guide, 1 to 300
18 steps · about 625 crafts
1 → 38
38 → 45
Crafted Light Shot≈ 12 craftsReagents:
12 × Rough Blasting Powder,
12 × Copper BarLearned with the profession
45 → 60
Handful of Copper Bolts≈ 50 craftsReagents:
50 × Copper BarNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 45, where it turns yellow
Train Journeyman Engineer to go past 75
60 → 80
Rough Copper Bomb≈ 32 craftsReagents:
32 × Copper Bar,
32 × Handful of Copper Bolts,
64 × Rough Blasting Powder,
32 × Linen ClothNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 60, where it turns yellow
80 → 85
Copper Tube≈ 6 craftsReagents:
12 × Copper Bar,
6 × Weak FluxNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 80, where it turns yellow
85 → 95
Coarse Blasting Powder≈ 30 craftsReagents:
30 × Coarse StoneFrom your trainer: counted from 85, where it turns yellow
95 → 110
Copper Modulator≈ 21 craftsReagents:
42 × Handful of Copper Bolts,
21 × Copper Bar,
42 × Linen ClothNeeds Anvil · Blacksmith Hammer · Arclight Spanner
From your trainer: counted from 95, where it turns yellow
110 → 125
Silver Contact≈ 21 craftsReagents:
21 × Silver BarFrom your trainer: counted from 110, where it turns yellow
125 → 139
Heavy Blasting Powder≈ 23 craftsReagents:
23 × Heavy StoneFrom your trainer: counted from 125, where it turns yellow
139 → 145
Whirring Bronze Gizmo≈ 9 craftsReagents:
18 × Bronze Bar,
9 × Wool ClothNeeds Anvil · Blacksmith Hammer · Arclight Spanner
From your trainer: counted from 125, where it turns yellow
Train Expert Engineer to go past 150
145 → 175
Bronze Framework≈ 46 craftsReagents:
92 × Bronze Bar,
46 × Medium Leather,
46 × Wool ClothFrom your trainer: counted from 145, where it turns yellow
175 → 210
Gyromatic Micro-Adjustor≈ 80 craftsReagents:
320 × Steel BarNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 175, where it turns yellow
Train Artisan Engineer to go past 225
210 → 245
Hi-Impact Mithril Slugs≈ 80 craftsReagents:
80 × Mithril Bar,
80 × Solid Blasting PowderNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 210, where it turns yellow
245 → 250
Mithril Gyro-Shot≈ 6 craftsReagents:
12 × Mithril Bar,
12 × Solid Blasting PowderNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 245, where it turns yellow
250 → 258
Dense Blasting Powder≈ 15 craftsReagents:
30 × Dense StoneFrom your trainer: counted from 250, where it turns yellow
258 → 284
Mithril Gyro-Shot≈ 116 craftsReagents:
232 × Mithril Bar,
232 × Solid Blasting PowderNeeds Anvil · Blacksmith Hammer
From your trainer: counted from 245, where it turns yellow
284 → 285
Thorium Widget≈ 2 craftsReagents:
6 × Thorium Bar,
2 × RuneclothNeeds Anvil · Blacksmith Hammer · Arclight Spanner
From
Schematic: Thorium Widget, at skill 260285 → 300
Thorium Shells≈ 15 craftsReagents:
30 × Thorium Bar,
15 × Dense Blasting PowderNeeds Anvil · Blacksmith Hammer
From
Schematic: Thorium Shells, at skill 285
Everything to gather
How the plan is made
The cheapest plan from 1 to 300, computed from the profession’s 167 recipes in the WoW Forever beta client: 18 steps, about 625 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.
Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.
While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.
The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.
Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.
Left out: 0 recipes on a cooldown, 2 recipe items tied to a reputation or a holiday, and 32 recipes of a specialization or taught by a character rather than a trainer.
Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.
Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.
Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.
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