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Profession leveling

Alchemy leveling guide, 1 to 300

Recipes learned from an item

17 steps · about 463 crafts

  1. 1 → 12

    Elixir of Minor Force≈ 12 crafts

    Reagents: 12 × Silverleaf, 12 × Empty Vial

    Learned with the profession

  2. Train Journeyman Alchemist to go past 75

    12 → 80

    Elixir of Minor Defense≈ 82 crafts

    Reagents: 82 × Silverleaf, 82 × Peacebloom, 82 × Empty Vial

    Learned with the profession

  3. 80 → 96

    Blackmouth Oil≈ 31 crafts

    Reagents: 62 × Oily Blackmouth, 31 × Empty Vial

    From your trainer: counted from 80, where it turns yellow

  4. 96 → 108

    Lesser Discolored Healing Potion≈ 21 crafts

    Reagents: 21 × Empty Vial, 21 × Briarthorn, 21 × Murloc Eye

    From your trainer: counted from 85, where it turns yellow

  5. 108 → 120

    Draught of Tongues≈ 19 crafts

    Reagents: 38 × Earthroot, 38 × Mageroyal, 19 × Empty Vial

    From your trainer: counted from 100, where it turns yellow

  6. 120 → 130

    Elixir of Wisdom≈ 12 crafts

    Reagents: 12 × Mageroyal, 24 × Briarthorn, 12 × Empty Vial

    From your trainer: counted from 120, where it turns yellow

  7. 130 → 150

    Swim Speed Potion≈ 28 crafts

    Reagents: 28 × Swiftthistle, 28 × Blackmouth Oil, 28 × Empty Vial

    From your trainer: counted from 130, where it turns yellow

  8. Train Expert Alchemist to go past 150

    150 → 167

    Fire Oil≈ 36 crafts

    Reagents: 72 × Firefin Snapper, 36 × Empty Vial

    From your trainer: counted from 150, where it turns yellow

  9. 167 → 175

    Elixir of Fire Power≈ 10 crafts

    Reagents: 20 × Fire Oil, 10 × Kingsblood, 10 × Leaded Vial

    From your trainer: counted from 165, where it turns yellow

  10. 175 → 190

    Greater Discolored Healing Potion≈ 19 crafts

    Reagents: 19 × Leaded Vial, 19 × Kingsblood, 19 × Murloc Eye

    From your trainer: counted from 175, where it turns yellow

  11. 190 → 215

    Draught of Water Walking≈ 39 crafts

    Reagents: 39 × Blackmouth Oil, 39 × Liferoot, 39 × Leaded Vial

    From your trainer: counted from 190, where it turns yellow

  12. Train Artisan Alchemist to go past 225

    215 → 239

    Elixir of Defense≈ 36 crafts

    Reagents: 36 × Wild Steelbloom, 36 × Goldthorn, 36 × Leaded Vial

    From your trainer: counted from 215, where it turns yellow

  13. 239 → 250

    Catseye Draught≈ 29 crafts

    Reagents: 29 × Goldthorn, 29 × Fadeleaf, 29 × Leaded Vial

    From your trainer: counted from 220, where it turns yellow

  14. 250 → 260

    Stonescale Oil≈ 30 crafts

    Reagents: 30 × Stonescale Eel, 30 × Leaded Vial

    From your trainer: counted from 250, where it turns yellow

  15. 260 → 267

    Elixir of Greater Agility≈ 9 crafts

    Reagents: 9 × Sungrass, 9 × Goldthorn, 9 × Crystal Vial

    From your trainer: counted from 255, where it turns yellow

  16. 267 → 292

    Draught of Detect Demon≈ 42 crafts

    Reagents: 84 × Gromsblood, 42 × Crystal Vial

    From your trainer: counted from 265, where it turns yellow

Made along the way

How the plan is made

The cheapest plan from 1 to 300, computed from the profession’s 149 recipes in the WoW Forever beta client: 17 steps, about 463 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.

Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.

While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.

The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.

Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.

Left out: 14 recipes on a cooldown, 4 recipe items tied to a reputation or a holiday, and 0 recipes of a specialization or taught by a character rather than a trainer.

Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.

Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.

Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.

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