Profession leveling
Alchemy leveling guide, 1 to 300
17 steps · about 463 crafts
1 → 12
Elixir of Minor Force≈ 12 craftsReagents:
12 × Silverleaf,
12 × Empty VialLearned with the profession
Train Journeyman Alchemist to go past 75
12 → 80
Elixir of Minor Defense≈ 82 craftsReagents:
82 × Silverleaf,
82 × Peacebloom,
82 × Empty VialLearned with the profession
80 → 96
Blackmouth Oil≈ 31 craftsReagents:
62 × Oily Blackmouth,
31 × Empty VialFrom your trainer: counted from 80, where it turns yellow
96 → 108
Lesser Discolored Healing Potion≈ 21 craftsReagents:
21 × Empty Vial,
21 × Briarthorn,
21 × Murloc EyeFrom your trainer: counted from 85, where it turns yellow
108 → 120
Draught of Tongues≈ 19 craftsReagents:
38 × Earthroot,
38 × Mageroyal,
19 × Empty VialFrom your trainer: counted from 100, where it turns yellow
120 → 130
Elixir of Wisdom≈ 12 craftsReagents:
12 × Mageroyal,
24 × Briarthorn,
12 × Empty VialFrom your trainer: counted from 120, where it turns yellow
130 → 150
Swim Speed Potion≈ 28 craftsReagents:
28 × Swiftthistle,
28 × Blackmouth Oil,
28 × Empty VialFrom your trainer: counted from 130, where it turns yellow
Train Expert Alchemist to go past 150
150 → 167
Fire Oil≈ 36 craftsReagents:
72 × Firefin Snapper,
36 × Empty VialFrom your trainer: counted from 150, where it turns yellow
167 → 175
Elixir of Fire Power≈ 10 craftsReagents:
20 × Fire Oil,
10 × Kingsblood,
10 × Leaded VialFrom your trainer: counted from 165, where it turns yellow
175 → 190
Greater Discolored Healing Potion≈ 19 craftsReagents:
19 × Leaded Vial,
19 × Kingsblood,
19 × Murloc EyeFrom your trainer: counted from 175, where it turns yellow
190 → 215
Draught of Water Walking≈ 39 craftsReagents:
39 × Blackmouth Oil,
39 × Liferoot,
39 × Leaded VialFrom your trainer: counted from 190, where it turns yellow
Train Artisan Alchemist to go past 225
215 → 239
Elixir of Defense≈ 36 craftsReagents:
36 × Wild Steelbloom,
36 × Goldthorn,
36 × Leaded VialFrom your trainer: counted from 215, where it turns yellow
239 → 250
Catseye Draught≈ 29 craftsReagents:
29 × Goldthorn,
29 × Fadeleaf,
29 × Leaded VialFrom your trainer: counted from 220, where it turns yellow
250 → 260
Stonescale Oil≈ 30 craftsReagents:
30 × Stonescale Eel,
30 × Leaded VialFrom your trainer: counted from 250, where it turns yellow
260 → 267
Elixir of Greater Agility≈ 9 craftsReagents:
9 × Sungrass,
9 × Goldthorn,
9 × Crystal VialFrom your trainer: counted from 255, where it turns yellow
267 → 292
Draught of Detect Demon≈ 42 craftsReagents:
84 × Gromsblood,
42 × Crystal VialFrom your trainer: counted from 265, where it turns yellow
292 → 300
Greater Arcane Protection Potion≈ 8 craftsReagents:
8 × Dream Dust,
8 × Dreamfoil,
8 × Crystal VialFrom
Recipe: Greater Arcane Protection Potion, at skill 290
Everything to gather
277 × Empty Vial
163 × Leaded Vial
134 × Oily Blackmouth
94 × Silverleaf
84 × Gromsblood
82 × Peacebloom
74 × Goldthorn
72 × Firefin Snapper
59 × Crystal Vial
50 × Mageroyal
45 × Briarthorn
40 × Murloc Eye
39 × Liferoot
38 × Earthroot
36 × Wild Steelbloom
30 × Stonescale Eel
29 × Kingsblood
29 × Fadeleaf
28 × Swiftthistle
9 × Sungrass
8 × Dream Dust
8 × Dreamfoil
Made along the way
How the plan is made
The cheapest plan from 1 to 300, computed from the profession’s 149 recipes in the WoW Forever beta client: 17 steps, about 463 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.
Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.
While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.
The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.
Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.
Left out: 14 recipes on a cooldown, 4 recipe items tied to a reputation or a holiday, and 0 recipes of a specialization or taught by a character rather than a trainer.
Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.
Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.
Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.
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