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Profession leveling

Enchanting leveling guide, 1 to 300

Recipes learned from an item

17 steps · about 419 crafts

  1. 1 → 24

    Enchant Bracer - Inferior Stamina≈ 26 crafts

    Reagents: 26 × Mote of Magic

    Needs Runed Copper Rod

    Learned with the profession

  2. Train Journeyman Enchanting to go past 75

    24 → 90

    Enchant Bracer - Minor Deflect≈ 68 crafts

    Reagents: 68 × Lesser Magic Essence

    Needs Runed Copper Rod

    Learned with the profession

  3. 90 → 120

    Enchant Chest - Minor Absorption≈ 54 crafts

    Reagents: 54 × Lesser Magic Essence

    Needs Runed Copper Rod

    From your trainer: counted from 90, where it turns yellow

  4. 120 → 130

    Enchant Weapon - Minor Striking≈ 12 crafts

    Reagents: 12 × Strange Dust, 12 × Lesser Magic Essence, 12 × Small Glimmering Shard

    Needs Runed Copper Rod

    From your trainer: counted from 120, where it turns yellow

  5. 130 → 150

    Enchant 2H Weapon - Minor Impact≈ 28 crafts

    Reagents: 28 × Strange Dust, 28 × Small Glimmering Shard

    Needs Runed Copper Rod

    From your trainer: counted from 130, where it turns yellow

  6. Train Expert Enchanting to go past 150

    150 → 155

    Enchant Cloak - Lesser Fire Resistance≈ 6 crafts

    Reagents: 6 × Fire Oil, 6 × Lesser Astral Essence

    Needs Runed Silver Rod

    From your trainer: counted from 150, where it turns yellow

  7. 155 → 170

    Enchant Bracer - Lesser Stamina≈ 19 crafts

    Reagents: 19 × Soul Dust

    Needs Runed Silver Rod

    From your trainer: counted from 155, where it turns yellow

  8. 170 → 185

    Enchant Chest - Intellect≈ 19 crafts

    Reagents: 19 × Greater Astral Essence

    Needs Runed Silver Rod

    From your trainer: counted from 170, where it turns yellow

  9. 185 → 200

    Enchant Bracer - Spirit≈ 19 crafts

    Reagents: 19 × Lesser Mystic Essence

    Needs Runed Golden Rod

    From your trainer: counted from 185, where it turns yellow

  10. 200 → 205

    Enchant Bracer - Strength≈ 6 crafts

    Reagents: 6 × Vision Dust

    Needs Runed Golden Rod

    From your trainer: counted from 200, where it turns yellow

  11. 205 → 225

    Enchant Chest - Greater Intellect≈ 28 crafts

    Reagents: 28 × Lesser Mystic Essence

    Needs Runed Golden Rod

    From your trainer: counted from 205, where it turns yellow

  12. Train Artisan Enchanting to go past 225

    225 → 230

    Enchant Cloak - Greater Defense≈ 6 crafts

    Reagents: 6 × Vision Dust

    Needs Runed Truesilver Rod

    From your trainer: counted from 225, where it turns yellow

  13. 230 → 250

    Enchant Bracer - Intellect≈ 28 crafts

    Reagents: 28 × Lesser Nether Essence

    Needs Runed Truesilver Rod

    From your trainer: counted from 230, where it turns yellow

  14. 250 → 255

    Enchant Chest - Superior Intellect≈ 6 crafts

    Reagents: 6 × Greater Nether Essence

    Needs Runed Truesilver Rod

    From your trainer: counted from 250, where it turns yellow

  15. 255 → 285

    Enchant Boots - Agility≈ 54 crafts

    Reagents: 54 × Greater Nether Essence

    Needs Runed Truesilver Rod

    From your trainer: counted from 255, where it turns yellow

  16. 285 → 297

    Enchant Weapon - Greater Striking≈ 36 crafts

    Reagents: 36 × Large Radiant Shard, 36 × Greater Nether Essence

    Needs Runed Truesilver Rod

    From your trainer: counted from 265, where it turns yellow

  17. 297 → 300

Made along the way

How the plan is made

The cheapest plan from 1 to 300, computed from the profession’s 169 recipes in the WoW Forever beta client: 17 steps, about 419 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.

Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.

While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.

The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.

Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.

Left out: 0 recipes on a cooldown, 11 recipe items tied to a reputation or a holiday, and 0 recipes of a specialization or taught by a character rather than a trainer.

Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.

Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.

Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.

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