Profession leveling
Enchanting leveling guide, 1 to 300
17 steps · about 419 crafts
1 → 24
Enchant Bracer - Inferior Stamina≈ 26 craftsReagents:
26 × Mote of MagicNeeds Runed Copper Rod
Learned with the profession
Train Journeyman Enchanting to go past 75
24 → 90
Enchant Bracer - Minor Deflect≈ 68 craftsReagents:
68 × Lesser Magic EssenceNeeds Runed Copper Rod
Learned with the profession
90 → 120
Enchant Chest - Minor Absorption≈ 54 craftsReagents:
54 × Lesser Magic EssenceNeeds Runed Copper Rod
From your trainer: counted from 90, where it turns yellow
120 → 130
Enchant Weapon - Minor Striking≈ 12 craftsReagents:
12 × Strange Dust,
12 × Lesser Magic Essence,
12 × Small Glimmering ShardNeeds Runed Copper Rod
From your trainer: counted from 120, where it turns yellow
130 → 150
Enchant 2H Weapon - Minor Impact≈ 28 craftsReagents:
28 × Strange Dust,
28 × Small Glimmering ShardNeeds Runed Copper Rod
From your trainer: counted from 130, where it turns yellow
Train Expert Enchanting to go past 150
150 → 155
Enchant Cloak - Lesser Fire Resistance≈ 6 craftsReagents:
6 × Fire Oil,
6 × Lesser Astral EssenceNeeds Runed Silver Rod
From your trainer: counted from 150, where it turns yellow
155 → 170
Enchant Bracer - Lesser Stamina≈ 19 craftsReagents:
19 × Soul DustNeeds Runed Silver Rod
From your trainer: counted from 155, where it turns yellow
170 → 185
Enchant Chest - Intellect≈ 19 craftsReagents:
19 × Greater Astral EssenceNeeds Runed Silver Rod
From your trainer: counted from 170, where it turns yellow
185 → 200
Enchant Bracer - Spirit≈ 19 craftsReagents:
19 × Lesser Mystic EssenceNeeds Runed Golden Rod
From your trainer: counted from 185, where it turns yellow
200 → 205
Enchant Bracer - Strength≈ 6 craftsReagents:
6 × Vision DustNeeds Runed Golden Rod
From your trainer: counted from 200, where it turns yellow
205 → 225
Enchant Chest - Greater Intellect≈ 28 craftsReagents:
28 × Lesser Mystic EssenceNeeds Runed Golden Rod
From your trainer: counted from 205, where it turns yellow
Train Artisan Enchanting to go past 225
225 → 230
Enchant Cloak - Greater Defense≈ 6 craftsReagents:
6 × Vision DustNeeds Runed Truesilver Rod
From your trainer: counted from 225, where it turns yellow
230 → 250
Enchant Bracer - Intellect≈ 28 craftsReagents:
28 × Lesser Nether EssenceNeeds Runed Truesilver Rod
From your trainer: counted from 230, where it turns yellow
250 → 255
Enchant Chest - Superior Intellect≈ 6 craftsReagents:
6 × Greater Nether EssenceNeeds Runed Truesilver Rod
From your trainer: counted from 250, where it turns yellow
255 → 285
Enchant Boots - Agility≈ 54 craftsReagents:
54 × Greater Nether EssenceNeeds Runed Truesilver Rod
From your trainer: counted from 255, where it turns yellow
285 → 297
Enchant Weapon - Greater Striking≈ 36 craftsReagents:
36 × Large Radiant Shard,
36 × Greater Nether EssenceNeeds Runed Truesilver Rod
From your trainer: counted from 265, where it turns yellow
297 → 300
Enchant Boots - Spirit≈ 4 craftsReagents:
8 × Greater Eternal Essence,
4 × Lesser Eternal EssenceNeeds Runed Truesilver Rod
From
Formula: Enchant Boots - Spirit, at skill 275
Everything to gather
134 × Lesser Magic Essence
96 × Greater Nether Essence
49 × Strange Dust
47 × Lesser Mystic Essence
40 × Small Glimmering Shard
36 × Large Radiant Shard
28 × Lesser Nether Essence
19 × Soul Dust
19 × Greater Astral Essence
12 × Vision Dust
8 × Greater Eternal Essence
6 × Fire Oil
6 × Lesser Astral Essence
4 × Lesser Eternal Essence
Made along the way
How the plan is made
The cheapest plan from 1 to 300, computed from the profession’s 169 recipes in the WoW Forever beta client: 17 steps, about 419 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.
Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.
While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.
The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.
Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.
Left out: 0 recipes on a cooldown, 11 recipe items tied to a reputation or a holiday, and 0 recipes of a specialization or taught by a character rather than a trainer.
Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.
Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.
Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.
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