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Profession leveling

Cooking leveling guide, 1 to 300

Recipes learned from an item

15 steps · about 486 crafts

  1. Train Journeyman Cook to go past 75

    1 → 77

    Roasted Boar Meat≈ 107 crafts

    Reagents: 107 × Chunk of Boar Meat

    Needs Cooking Fire

    Learned with the profession

  2. 77 → 80

    Longjaw Mud Snapper≈ 3 crafts

    Reagents: 3 × Raw Longjaw Mud Snapper

    Needs Cooking Fire

    From Recipe: Longjaw Mud Snapper, at skill 50

  3. 80 → 84

    Spiced Wolf Meat≈ 20 crafts

    Reagents: 20 × Stringy Wolf Meat, 20 × Mild Spices

    Needs Cooking Fire

    From your trainer: counted from 50, where it turns yellow

  4. 84 → 90

    Longjaw Mud Snapper≈ 6 crafts

    Reagents: 6 × Raw Longjaw Mud Snapper

    Needs Cooking Fire

    From Recipe: Longjaw Mud Snapper, at skill 50

  5. 90 → 115

    Coyote Steak≈ 39 crafts

    Reagents: 39 × Coyote Meat

    Needs Cooking Fire

    From your trainer: counted from 90, where it turns yellow

  6. 115 → 131

    Crab Cake≈ 21 crafts

    Reagents: 21 × Crawler Meat, 21 × Mild Spices

    Needs Cooking Fire

    From your trainer: counted from 115, where it turns yellow

  7. 131 → 147

    Dry Pork Ribs≈ 32 crafts

    Reagents: 32 × Boar Ribs, 32 × Mild Spices

    Needs Cooking Fire

    From your trainer: counted from 120, where it turns yellow

  8. Train Expert Cook to go past 150

    147 → 165

    Dig Rat Stew≈ 59 crafts

    Reagents: 59 × Dig Rat

    Needs Cooking Fire

    From Recipe: Dig Rat Stew, at skill 90

  9. 165 → 192

    Goblin Deviled Clams≈ 44 crafts

    Reagents: 44 × Tangy Clam Meat, 44 × Hot Spices

    Needs Cooking Fire

    From your trainer: counted from 165, where it turns yellow

  10. 192 → 210

    Mithril Headed Trout≈ 18 crafts

    Reagents: 18 × Raw Mithril Head Trout

    Needs Cooking Fire

    From Recipe: Mithril Head Trout, at skill 175

  11. 210 → 215

    Spinefin Halibut≈ 7 crafts

    Reagents: 7 × Raw Spinefin Halibut

    Needs Cooking Fire

    From your trainer: counted from 210, where it turns yellow

  12. Train Artisan Cook to go past 225

    215 → 240

    Goldthorn Tea≈ 39 crafts

    Reagents: 39 × Goldthorn, 39 × Refreshing Spring Water

    Needs Cooking Fire

    From your trainer: counted from 215, where it turns yellow

  13. 240 → 267

    Spider Sausage≈ 44 crafts

    Reagents: 88 × White Spider Meat

    Needs Cooking Fire

    From your trainer: counted from 240, where it turns yellow

  14. 267 → 289

    Filet of Redgill≈ 34 crafts

    Reagents: 34 × Raw Redgill

    Needs Cooking Fire

    From Recipe: Filet of Redgill, at skill 225

  15. 289 → 300

    Poached Sunscale Salmon≈ 13 crafts

    Reagents: 13 × Raw Sunscale Salmon

    Needs Iron Oven

    From Recipe: Poached Sunscale Salmon, at skill 250

Made along the way

Nothing

How the plan is made

The cheapest plan from 1 to 300, computed from the profession’s 121 recipes in the WoW Forever beta client: 15 steps, about 486 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.

Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70245), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.

While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.

The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.

Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.

Left out: 0 recipes on a cooldown, 0 recipe items tied to a reputation or a holiday, and 0 recipes of a specialization or taught by a character rather than a trainer.

Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.

Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.

Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70245.

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