Profession leveling
First Aid leveling guide, 1 to 300
11 steps · about 492 crafts
1 → 50
50 → 55
Heavy Linen Bandage≈ 6 craftsReagents:
12 × Linen ClothFrom your trainer: counted from 50, where it turns yellow
Train Journeyman First Aid to go past 75
55 → 80
Minor Healing Potion≈ 39 craftsReagents:
39 × Empty Vial,
39 × Mild Spices,
39 × PeacebloomFrom your trainer: counted from 55, where it turns yellow
80 → 90
Wool Bandage≈ 11 craftsReagents:
11 × Wool ClothFrom your trainer: counted from 80, where it turns yellow
90 → 139
Simple Poultice≈ 84 craftsReagents:
84 × Spider Ichor,
84 × Mild Spices,
84 × Bottle of Dalaran NoirFrom your trainer: counted from 90, where it turns yellow
Train Expert First Aid to go past 150
139 → 158
Heavy Wool Bandage≈ 37 craftsReagents:
74 × Wool ClothFrom your trainer: counted from 115, where it turns yellow
158 → 191
Silk Bandage≈ 60 craftsReagents:
60 × Silk ClothFrom your trainer: counted from 150, where it turns yellow
191 → 210
Clever Poultice≈ 62 craftsReagents:
62 × Murloc Fin,
62 × Soothing Spices,
62 × Thunder AleFrom
Manual: Clever Poultice, at skill 140Train Artisan First Aid to go past 225
210 → 240
Mageweave Bandage≈ 42 craftsReagents:
42 × Mageweave ClothFrom
Manual: Mageweave Bandage, at skill 210240 → 260
Heavy Mageweave Bandage≈ 25 craftsReagents:
50 × Mageweave ClothFrom your trainer: counted from 240, where it turns yellow
260 → 300
Runecloth Bandage≈ 65 craftsReagents:
65 × RuneclothFrom your trainer: counted from 260, where it turns yellow
Everything to gather
Made along the way
Nothing
How the plan is made
The cheapest plan from 1 to 300, computed from the profession’s 28 recipes in the WoW Forever beta client: 11 steps, about 492 crafts. Change the start, keep or leave out recipes learned from an item, or set one aside: the plan follows.
Playing WoW Classic? This plan is worked out from WoW Forever’s recipes (build 1.60.1.70124), and Forever changed some of them: its skill colours and the recipes that raise the skill are not always Classic’s, so the steps may differ there.
While a recipe is orange, every craft raises the skill. From yellow to grey, the odds fall in a straight line, from certain to none: Classic’s rule, which the plan assumes for WoW Forever too.
The client doesn’t say at which skill trainers teach a recipe, so the plan counts trainer recipes from the skill where they turn yellow. Trainers usually teach them earlier, and an orange recipe raises the skill every time: the plan’s counts are a ceiling.
Reagents are weighed by their vendor price: exact for what vendors sell, like vials and thread, a stand-in for what you gather, and fifty times as much for what a recipe on a cooldown makes, like Mooncloth. So the plan saves reagents, not gold at the auction house.
Left out: 0 recipes on a cooldown, 1 recipe item tied to a reputation or a holiday, and 0 recipes of a specialization or taught by a character rather than a trainer.
Where a recipe item comes from, a vendor, a drop or a quest, isn’t in the game’s files. By default the plan only uses one where no other recipe raises the skill at least one time in three; check before you count on one, and set it aside if you can’t get it.
Making a reagent, like a bolt of cloth, raises the skill too. The plan doesn’t count those points, so you’ll get there a little sooner.
Recipes, skill thresholds and reagents from the WoW Forever beta client, build 1.60.1.70124.
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