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Talent calculator

Paladin talents

Points0 / 51

Left click learns a rank, right click unlearns it; hold Shift to do every rank at once. On a touch screen, tap a talent. The link keeps your plan.

Holy — 0 spent

Protection — 0 spent

Retribution — 0 spent

New in WoW Forever

Point order

Spend a point and the order you spend them in appears here: the leveling path of the build.

About this tool

The Paladin's three talent trees in WoW Forever — Holy, Protection, and Retribution — as the game client draws them, every talent rank by rank. Choose a level, spend your points and share the plan as a link.

Paladin BiS lists, level 30

Paladin tier sets

Paladin: what changes from Classic

Read from both game clients, WoW Forever (build 1.60.1.70245) against Classic Era (build 1.15.9.70003): 18 new talents, 27 changed, 12 Classic talents gone.

New in WoW Forever

Holy

  • Voice of Truth

    Grants you immunity to Silence and Interrupt effects for 6 sec.

  • Reverence

    Allows 30% of your Mana regeneration to continue while casting.

  • Purifying Power

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

  • Infusion of Light

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

  • Divine Precision

    Improves your chance to hit with Holy spells by 18%.

  • Consecrated Ground

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

  • Light's Vigil

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party.

Protection

  • Improved Seal of Fury

    When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Sacred Duty

    Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

  • Swift Judgement

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

  • Templar's Bulwark

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Iron Creed

    Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Retribution

  • Holy Conduit

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Sanctified Judgement

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Sacred Arbiter

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

  • Champion of the Light

    Increases your spell damage by up to 60% of your Intellect.

  • Instrument of Law

    Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

  • Twist of Light

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Changed since Classic

27

Holy

  • Healing Light

    New place in the treeDescription changed

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

    In Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

  • Spiritual Focus

    5 → 2 ranksDescription changed

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

    In Classic: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

  • Improved Seals

    5 → 3 ranksDescription changed

    Increases the damage done by your Seals and Judgements by 15%.

    In Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

  • Unyielding Faith

    New place in the treeNew values

    Reduces the duration of Fear and Disorient effects on you by 30%.

    In Classic: Increases your chance to resist Fear and Disorient effects by an additional 10%.

  • Illumination

    New values

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

    In Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

  • Divine Favor

    New place in the tree

    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

  • Holy Shock

    New place in the treeNew values

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

    In Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

  • Holy Power

    New values

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

    In Classic: Increases the critical effect chance of your Holy spells by 5%.

Protection

  • Toughness

    New place in the tree

    Increases your armor value from items by 10%.

  • Redoubt

    New values

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

    In Classic: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

  • Precision

    Description changed

    Improves your chance to hit by 3%.

    In Classic: Increases your chance to hit with melee weapons by 3%.

  • Guardian's Favor

    New values

    Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

    In Classic: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

  • Anticipation

    New place in the treeNew values

    Increases your Defense Skill by 20.

    In Classic: Increases your Defense skill by 10.

  • Improved Righteous Fury

    New values

    While Righteous Fury is active, all damage taken is reduced by 6%.

    In Classic: Increases the amount of threat generated by your Righteous Fury spell by 50%.

  • Shield Specialization

    New values

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

    In Classic: Increases the amount of damage absorbed by your shield by 30%.

  • One-Handed Weapon Specialization

    New place in the tree5 → 3 ranks

    Increases the damage you deal with one-handed melee weapons by 10%.

    In Classic: Increases the damage you deal with one-handed melee weapons by 10%.

  • Improved Hammer of Justice

    New place in the tree

    Decreases the cooldown of your Hammer of Justice spell by 15 sec.

  • Reckoning

    New values

    Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

    In Classic: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

  • Holy Shield

    New values

    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    In Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution

  • Deflection

    New place in the tree

    Increases your Parry chance by 5%.

  • Benediction

    New values

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

    In Classic: Reduces the Mana cost of your Judgement and Seal spells by 15%.

  • Conviction

    New place in the tree

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Vindication

    New values

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.

    In Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.

  • Pursuit of Justice

    New values

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

    In Classic: Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  • Eye for an Eye

    New values

    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

    In Classic: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Vengeance

    New place in the tree5 → 3 ranksNew values

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

    In Classic: Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

  • Repentance

    New place in the tree

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Classic talents gone

  • Consecration

    Holy

    Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

    Now a class spell, learnt at level 20

  • Improved Lay on Hands

    Holy

    Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

  • Improved Blessing of Wisdom

    Holy

    Increases the effect of your Blessing of Wisdom spell by 20%.

  • Lasting Judgement

    Holy

    Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

  • Improved Devotion Aura

    Protection

    Increases the armor bonus of your Devotion Aura by 25%.

  • Blessing of Kings

    Protection

    Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

    Now a class spell, learnt at level 20

  • Improved Concentration Aura

    Protection

    Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

  • Blessing of Sanctuary

    Protection

    Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

  • Improved Blessing of Might

    Retribution

    Increases the melee attack power bonus of your Blessing of Might by 20%.

  • Improved Seal of the Crusader

    Retribution

    Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

  • Improved Retribution Aura

    Retribution

    Increases the damage done by your Retribution Aura by 50%.

  • Sanctity Aura

    Retribution

    Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Class spells: Paladin Talent changes for all 9 classes

Every talent, at full rank

Holy

Divine Strength 5 ranks
Increases your Strength by 10%.
Divine Intellect 5 ranks
Increases your total Intellect by 10%.
Healing Light 3 ranksChanged
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Spiritual Focus 2 ranksChanged
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Improved Seals 3 ranksChanged
Increases the damage done by your Seals and Judgements by 15%.
Unyielding Faith 2 ranksChanged
Reduces the duration of Fear and Disorient effects on you by 30%.
Voice of Truth 1 rankNew
Grants you immunity to Silence and Interrupt effects for 6 sec.
Reverence 3 ranksNew
Allows 30% of your Mana regeneration to continue while casting.
Purifying Power 2 ranksNew
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of Light 2 ranksNew
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Illumination 5 ranksChanged
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor 1 rankChanged
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision 3 ranksNew
Improves your chance to hit with Holy spells by 18%.
Holy Shock 1 rankChanged
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Consecrated Ground 2 ranksNew
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Power 5 ranksChanged
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Light's Vigil 1 rankNew
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party.

Protection

Toughness 5 ranksChanged
Increases your armor value from items by 10%.
Redoubt 5 ranksChanged
Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Precision 3 ranksChanged
Improves your chance to hit by 3%.
Guardian's Favor 2 ranksChanged
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Anticipation 5 ranksChanged
Increases your Defense Skill by 20.
Improved Seal of Fury 1 rankNew
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Fury 3 ranksChanged
While Righteous Fury is active, all damage taken is reduced by 6%.
Shield Specialization 3 ranksChanged
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Sacred Duty 2 ranksNew
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgement 1 rankNew
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization 3 ranksChanged
Increases the damage you deal with one-handed melee weapons by 10%.
Improved Hammer of Justice 3 ranksChanged
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Templar's Bulwark 1 rankNew
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning 5 ranksChanged
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Iron Creed 5 ranksNew
Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy Shield 1 rankChanged
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution

Deflection 5 ranksChanged
Increases your Parry chance by 5%.
Benediction 5 ranksChanged
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement 2 ranks
Decreases the cooldown of your Judgement ability by 2 sec.
Holy Conduit 2 ranksNew
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Conviction 5 ranksChanged
Improves your chance to get a critical strike with melee attacks by 5%.
Vindication 3 ranksChanged
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.
Sanctified Judgement 3 ranksNew
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Seal of Command 1 rank
This rank's text could not be shown.
Pursuit of Justice 2 ranksChanged
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye 2 ranksChanged
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter 1 rankNew
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization 3 ranks
Increases the damage you deal with two-handed melee weapons by 6%.
Vengeance 3 ranksChanged
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Repentance 1 rankChanged
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light 3 ranksNew
Increases your spell damage by up to 60% of your Intellect.
Instrument of Law 2 ranksNew
Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of Light 1 rankNew
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

From the WoW Forever client, build 1.60.1.70245.

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