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WoW Forever newsSep 27, 20267 min read

WoW Forever Warrior: Tactical Mastery, Weaponmaster, talents

WoW Forever Warrior changes from the beta: Tactical Mastery at level 14, Victory Rush and Slam at 20, Weaponmaster and new talents in all three trees.

Endgame Tools

Editorial team · Published · Updated

In this article

The Warrior is the only class every race can play in WoW Forever, the new Skyborne included on both sides: High Order Skyborne for the Alliance, Windshaper Skyborne for the Horde. Tactical Mastery becomes a trainer spell at level 14, Victory Rush and a new first rank of Slam arrive at level 20, and all three trees get new talents, such as Weaponmaster, which takes over from the weapon specializations in Arms. Here is what the beta client (build 1.60.1.70205), Blizzard's Warrior and Priest deep dive of September 30 and its September 24 and October 1 beta notes show.

What every Warrior gets

  • Tactical Mastery at level 14: You retain up to 10 Rage when you change Stances. In Classic Era it was an Arms talent; that talent keeps its place in the tree as Improved Tactical Mastery, below.
  • Victory Rush, new at level 20: an instant, melee-range ability with a 30-second cooldown that heals you for 10% of your maximum health, usable for 20 sec after you kill a non-trivial enemy, Blizzard's deep dive says.
  • Slam starts at level 20 instead of 30: the beta client adds a new first rank, for weapon damage plus 16, ahead of the four ranks Classic Era has. It has a 1.5-second cast and an 18-second cooldown; Blizzard's September 24 notes raised that cooldown from 15 seconds.
  • Sunder Armor: the same notes correct its threat values on all ranks, with a small increase to the threat it generates from Attack Power; the deep dive adds that it now works on a target with Expose Armor.
  • Rage, in the deep dive: Rage from damage taken ignores armor and absorbs, so Power Word: Shield no longer cuts it, and critical strikes gave 75% more Rage. The October 1 notes raise that to 100% more Rage for critical strikes with basic attacks.
  • Cooldowns and shouts: Recklessness, Shield Wall and Retaliation no longer share a cooldown, and Shield Wall and Retaliation drop to 15 minutes. Rend and Thunder Clap gain significant scaling from attack power, Thunder Clap works in Defensive Stance on a 6-second cooldown, and Battle Shout gives less attack power but includes Improved Battle Shout's bonus.
  • The October 1 notes also make Rend and Sunder Armor tap enemies instantly, stop queued Heroic Strikes from raising off-hand hit chance, and bring Berserker Rage to level 30 instead of 32; the client still lists 32.

Gearing changes too. Blizzard's Deep Dive recap says spell, melee and ranged hit chance are combined, as are the three critical strike chances, which lets Warriors benefit when they improve the reliability of tools such as Taunt. Weapon skill works as it always has, but items that grant it offer less of it each, and some items can reduce the chance for your attacks to be parried or dodged.

Arms: Weaponmaster and Spearing Strike

  • Improved Tactical Mastery (5 points in the tree, 5 ranks): Tactical Mastery lets you retain up to an additional 15 Rage when you change stances, 25 in all. In the client, it is Classic Era's Tactical Mastery talent under a new name: the same spell in the same spot.
  • Spearing Strike (15 points in the tree, 1 rank), the 16-point talent: A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. It costs 15 Rage on a 20-second cooldown, says the deep dive. The level 30 build drops its dismount, and the October 1 notes say it no longer needs a two-handed weapon but requires Battle Stance.
  • Weaponmaster (20 points in the tree, 5 ranks): Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
  • Bloodthrill (20 points in the tree, 5 ranks): Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. Blizzard's September 24 notes doubled the chance, to 4/8/12/16/20% from 2/4/6/8/10%, and limit it to main-hand attacks, Cleave and Heroic Strike included; the beta client already shows these values.
  • Improved Slam (25 points in the tree, 2 ranks): Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec. The September 24 notes give the same cut, 1.5 then 3 seconds by rank. In Classic Era it was a 5-rank Fury talent at 20 points.

Improved Overpower now opens at 5 points instead of 10, and Two-Handed Weapon Specialization drops from 5 ranks to 3, for 3% more damage with two-handed melee weapons. Improved Thunder Clap has moved to Protection, and Mortal Strike is still the 31-point talent.

Fury: more Rage, and Whirlwind with both weapons

  • Iron Will (5 points in the tree, 5 ranks): Reduces the duration of Stun and Fear effects inflicted on you by 15%. It comes from Protection, where it sat in the same row in Classic Era, and the October 1 notes send it back there, to the first row.
  • Boundless Rage (10 points in the tree, 3 ranks): Increases your maximum Rage by 30. The October 1 notes remove it.
  • Raging Blows (15 points in the tree, 1 rank), the 16-point talent: in the client, Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2. The October 1 notes change it: Whirlwind now strikes with both weapons for every Warrior, and Raging Blows cuts the Rage cost of Cleave and Whirlwind by 3.
  • Precision (20 points in the tree, 3 ranks): Improves your chance to hit by 3%.

Improved Slam has left Fury for Arms, and Bloodthirst is still the 31-point talent.

Blizzard's October 1 notes rework Fury further, beyond what the client files we read carry yet: new talents Lingering Rage (row 2: Rage starts decaying 2 to 10 sec later after combat), Furious Precision (row 3: 4, 7 or 10% off-hand hit chance) and Gore Drinker (row 6, after Enrage: Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst make your next 3 melee attacks restore 0.5 or 1% of your maximum health); Improved Cleave removed; Booming Voice widening Shouts by 10 to 50% and cutting their Rage cost by 5 to 25%; Flurry behind Death Wish instead of Enrage; Improved Berserker Rage up to row 5; and Bloodthirst's attack power ratio raised to 45% (35% before). Dual Wield Specialization stops adding off-hand Rage, which the client already shows, and hit chance. Our planner will show these talents once the client files carry them.

Protection: Vanguard, Bastion and Focused Rage

  • Improved Thunder Clap (5 points in the tree, 3 ranks): Reduces the Rage cost of your Thunder Clap ability by 6. It was an Arms talent in Classic Era, in the same row.
  • Master of Defense (10 points in the tree, 2 ranks): Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
  • Vanguard (15 points in the tree, 1 rank), the 16-point talent: Your Charge ability is now usable while in Defensive Stance.
  • Bastion (20 points in the tree, 5 ranks): Increases all damage you deal by 10% while a shield is equipped. In the client, it is the spell of Classic Era's One-Handed Weapon Specialization under a new name.
  • Focused Rage (25 points in the tree, 3 ranks): Reduces the Rage cost of your offensive abilities by 3.

Those two positions are the client's. Blizzard's September 24 notes say Bastion (row 5) and Focused Rage (row 6) swapped places, to give players Focused Rage sooner and smooth out leveling as Protection before Shield Slam; the build we read, 1.60.1.70205, still has Bastion at 20 points and Focused Rage at 25. Defiance drops from 5 ranks to 3, for 15% more threat in Defensive Stance while a shield is equipped. Iron Will has moved to Fury, and Shield Slam is still the 31-point talent.

The October 1 notes reshape the top of Protection to give players without a shield a path to the middle of the tree: Iron Will returns to row 1, Anticipation moves to row 2, Toughness is removed, Improved Bloodrage moves to row 1, Improved Revenge to row 2, Improved Disarm to row 3 and Improved Shield Bash to row 4. These moves aren't in the client files we read yet either.

What leaves the trees

Ten Classic Era Warrior talents no longer appear in the trees under their names. In Arms, Tactical Mastery is now trained, and Axe, Mace, Sword and Polearm Specialization give way to Weaponmaster, on the 20-point row where the first three sat; in the client, the old Axe, Mace and Sword Specialization spells now carry its name, one for each weapon bonus. Fury loses Improved Battle Shout and Improved Demoralizing Shout. Protection loses Improved Shield Block, Improved Taunt and One-Handed Weapon Specialization, whose spell is now Bastion.

Blizzard's Deep Dive panel used the Paladin as its example; its written deep dive of September 30 covers the Warrior alongside the Priest. Plan a build in our Warrior talent planner, check every rank in our Warrior spell list, and see how the 16-point row works in our talent guide. Your race adds its own traits, such as the sword, mace and axe specializations of Humans, Dwarves and Orcs, all listed in our racials guide.

TagsWoW Forever WarriorTactical MasteryWeaponmasterWarrior talentsProtection Warrior

Frequently asked questions

What's new for Warriors in WoW Forever?

In the WoW Forever beta, Tactical Mastery is a trainer spell at level 14, Victory Rush and a new first rank of Slam come at level 20, and each tree has new talents: Weaponmaster, Bloodthrill and Spearing Strike in Arms; Raging Blows and Precision in Fury, where Blizzard's October 1 notes add Lingering Rage, Furious Precision and Gore Drinker and remove Boundless Rage; Master of Defense, Vanguard, Bastion and Focused Rage in Protection.

Is Tactical Mastery a talent in WoW Forever?

No. In WoW Forever, Tactical Mastery is a trainer spell learned at level 14 that keeps up to 10 Rage when you change stances. The Arms talent Improved Tactical Mastery adds up to 15 more, 25 in all.

What happened to Sword Specialization in WoW Forever?

Axe, Mace, Sword and Polearm Specialization are gone from the WoW Forever Arms tree. Weaponmaster, a 5-rank talent at 20 points, gives 5% critical strike chance with an axe or polearm, ignores 15% of the target's armor with a mace or staff, and gives a 5% chance of an extra attack with a sword.

Do Warriors get Victory Rush in WoW Forever?

Yes. Victory Rush is a new Warrior ability at level 20 in WoW Forever: instant, melee range, with a 30-second cooldown. Usable for 20 seconds after you kill a non-trivial enemy, it heals you for 10% of your maximum health, according to Blizzard's class deep dive.

Which races can be Warriors in WoW Forever?

All ten races can play a Warrior in WoW Forever, including both Skyborne: High Order Skyborne for the Alliance and Windshaper Skyborne for the Horde. It is the only class every race can play.

Sources

  1. WoW Forever Beta Development Notes – Updated October 1 (Blizzard Forums)
  2. World of Warcraft: Forever Class Deep Dives — Priest and Warrior (Blizzard)
  3. Blizzard News — World of Warcraft: Forever Deep Dive Panel Recap
  4. Blizzard Forums — WoW Forever Beta Development Notes – Updated September 24
  5. Blizzard News — Create the Hero You Want to Be in World of Warcraft: Forever
  6. wago.tools — Classic Era talent table (build 1.15.9.69722)
  7. wago.tools — Classic Era spell levels table (build 1.15.9.69722)
  8. wago.tools — Classic Era skill line abilities table (build 1.15.9.69722)
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