Minecraft enchantments list: max levels and incompatible pairs
All 41 Minecraft enchantments with their max level, anvil cost and incompatible pairs, what goes on each item and which never come from an enchanting table.
Minecraft Java Edition 26.3 has 41 enchantments, plus two curses. Here is each one's maximum level, its anvil cost and the enchantments it can't be combined with, all read from the game's own files, followed by what goes on each item and which enchantments never come from an enchanting table.
All 41 enchantments
The anvil cost is the game's own multiplier: an anvil charges it for every level of the enchantment you add, and half of it (at least 1) when the enchantment comes from a book.
Enchantment
Max level
Anvil cost
Can't be combined with
Aqua Affinity
I
4
—
Bane of Arthropods
V
2
Breach, Density, Impaling, Sharpness, Smite
Blast Protection
IV
4
Fire Protection, Projectile Protection, Protection
Breach
IV
4
Bane of Arthropods, Density, Impaling, Sharpness, Smite
Channeling
I
8
—
Density
V
2
Bane of Arthropods, Breach, Impaling, Sharpness, Smite
Bane of Arthropods, Breach, Density, Sharpness, Smite
Infinity
I
8
Mending
Knockback
II
2
—
Looting
III
4
—
Loyalty
III
2
—
Luck of the Sea
III
4
—
Lunge
III
2
—
Lure
III
4
—
Mending
I
4
—
Multishot
I
4
Piercing
Piercing
IV
1
Multishot
Power
V
1
—
Projectile Protection
IV
2
Blast Protection, Fire Protection, Protection
Protection
IV
1
Blast Protection, Fire Protection, Projectile Protection
Punch
II
4
—
Quick Charge
III
2
—
Respiration
III
4
—
Riptide
III
4
Channeling, Loyalty
Sharpness
V
1
Bane of Arthropods, Breach, Density, Impaling, Smite
Silk Touch
I
8
Fortune
Smite
V
2
Bane of Arthropods, Breach, Density, Impaling, Sharpness
Soul Speed
III
8
—
Sweeping Edge
III
4
—
Swift Sneak
III
8
—
Thorns
III
8
—
Unbreaking
III
2
—
Wind Burst
III
4
—
The incompatible groups
Seven sets of enchantments exclude each other, so an item can carry only one from each:
Protection types: Protection, Fire Protection, Blast Protection and Projectile Protection.
Damage: Sharpness, Smite, Bane of Arthropods, Impaling, Density and Breach. In practice a sword or spear chooses between the first three, a trident has Impaling, and a mace picks one of Smite, Bane of Arthropods, Density or Breach.
Silk Touch or Fortune on tools.
Infinity or Mending on a bow.
Multishot or Piercing on a crossbow.
Depth Strider or Frost Walker on boots.
Riptide, which rules out both Loyalty and Channeling on a trident.
What each item can take
Helmet (and Turtle Shell): Blast Protection, Fire Protection, Projectile Protection or Protection; Aqua Affinity; Mending; Respiration; Thorns; Unbreaking.
Chestplate: Blast Protection, Fire Protection, Projectile Protection or Protection; Mending; Thorns; Unbreaking.
Leggings: Blast Protection, Fire Protection, Projectile Protection or Protection; Mending; Swift Sneak; Thorns; Unbreaking.
Boots: Blast Protection, Fire Protection, Projectile Protection or Protection; Depth Strider or Frost Walker; Feather Falling; Mending; Soul Speed; Thorns; Unbreaking.
Sword: Bane of Arthropods, Sharpness or Smite; Fire Aspect; Knockback; Looting; Mending; Sweeping Edge; Unbreaking.
Spear: Bane of Arthropods, Sharpness or Smite; Fire Aspect; Knockback; Looting; Lunge; Mending; Unbreaking.
Axe: Bane of Arthropods, Sharpness or Smite; Fortune or Silk Touch; Efficiency; Mending; Unbreaking.
Pickaxe, shovel and hoe: Fortune or Silk Touch; Efficiency; Mending; Unbreaking.
Mace: Bane of Arthropods, Breach, Density or Smite; Fire Aspect; Mending; Unbreaking; Wind Burst.
Trident: Riptide, or Loyalty and Channeling; Impaling; Mending; Unbreaking.
Bow: Infinity or Mending; Flame; Power; Punch; Unbreaking.
Crossbow: Multishot or Piercing; Mending; Quick Charge; Unbreaking.
Fishing rod: Luck of the Sea; Lure; Mending; Unbreaking.
Shears: Efficiency; Mending; Unbreaking.
Elytra, shield, brush, flint and steel, carrot and warped fungus on a stick: Mending; Unbreaking.
Where to get them
An enchanting table offers every enchantment except the treasure ones: Mending, Frost Walker, Soul Speed, Swift Sneak and Wind Burst, plus the two curses. Villagers can still sell Mending and Frost Walker, at double price like every treasure enchantment, and both can turn up in random loot; Soul Speed, Swift Sneak and Wind Burst can do neither, and only come from specific loot.
Combining them in the right order
Books and items are combined in an anvil, and every item that goes through one costs more the next time. In survival, an anvil refuses any combination costing 40 levels or more and shows "Too Expensive!", so the order matters as much as the books. Our enchanting calculator works out the cheapest order for any item and set of enchantments. What changed in the latest drop is in our Minecraft 26.3 guide.
Minecraft Java Edition 26.3 has 41 enchantments, plus two curses: Curse of Binding and Curse of Vanishing.
02Which Minecraft enchantments can't be combined?
Seven groups exclude each other: the four Protection types; Sharpness, Smite, Bane of Arthropods, Impaling, Density and Breach; Silk Touch and Fortune; Infinity and Mending; Multishot and Piercing; Depth Strider and Frost Walker; and Riptide with Loyalty or Channeling.
03Can you get Mending from an enchanting table?
No. Mending is a treasure enchantment that the enchanting table never offers. Villagers can sell it, at double price like every treasure enchantment, and it can turn up in random loot.
04What is the max level of Sharpness in Minecraft?
Sharpness goes up to V in Minecraft, like Efficiency and Power. Protection stops at IV, and Unbreaking, Fortune and Looting at III.
05What does Too Expensive mean on a Minecraft anvil?
In survival, an anvil refuses any combination costing 40 levels or more and shows "Too Expensive!". Each item gets more expensive every time it goes through an anvil, so the order in which you combine books matters.
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