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WoW Forever newsNov 13, 202610 min read

WoW Forever Rogue macros: 21 for Stealth, openers and poisons

21 WoW Forever Rogue macros to paste: Stealth and your opener on one key, Sap and Kick under the cursor, poisons in one click, checked in the client.

By Stowlen

Endgame Tools · Published

A Night Elf Rogue with a dagger in each hand: 21 WoW Forever Rogue macros for Stealth, openers and poisons
Blizzard Entertainment · Art from the game client · composed
In this article

These WoW Forever Rogue macros each fix something a Rogue runs into every day: the Stealth key that pulls you back out, the opener spread over three buttons, the Sap that loses your target, the poison you dig out of your bags every half hour. There are 21, each found in at least two Forever macro guides or built from two of them, with every spell name, level and cooldown checked in the WoW Forever client. Every macro stays under the game's 255-letter limit in each language of this page. Find your problem in the headings, paste the macro, and it is on your bar in a minute.

What Forever changes for a Rogue's macros:

  • Shank, learned at level 24, strikes with your off-hand weapon for 5 Energy and gives 15 back, never misses and comes back every 10 seconds: it belongs in front of Sinister Strike on the key you press most.
  • Redirect, from level 1, takes the combo points off your target and keeps them for 15 seconds, then hands them to the next creature you hit; it never moves them onto a player. It sits outside the global cooldown, so it costs you no swing.
  • Sap does not break Stealth, and the Subtlety talent Ghostly Strike lets your next Ambush or Garrote work outside Stealth for 7 seconds.
  • Cold Blood also makes Mutilate a critical strike, as its tooltip says in Forever.
  • Stealth, Vanish, Evasion, Sprint, Cold Blood, Premeditation and Riposte sit outside the global cooldown in Forever's client, and Pick Pocket has no cooldown at all: each one goes out on the same press as the ability after it.
  • Blizzard's notes of October 8 brought back swapping several weapons within one global cooldown, so a dagger for Ambush and a sword for Sinister Strike trade places on one press.

How to make a macro in WoW Forever

  1. Type /macro in the chat box, or open the game menu and choose Macros.
  2. Pick the second tab, which holds this character's own macros, click New, type a name and choose the question mark icon. With #showtooltip on the first line, the button shows the spell the macro is about to use, with its cooldown.
  3. Paste the lines into the box, close the window and drag the macro onto an action bar.

How to read them:

  • [stealth], [nostealth]: while you are in Stealth, or while you are not. A macro checks this on every press, so one key can open from Stealth and fight after.
  • [mod:shift], [mod:ctrl]: the spell after it goes out while you hold Shift or Ctrl. The first condition that is true wins; the name after the last ; is the default.
  • [@mouseover,harm,nodead][]: the living enemy under your cursor, or your target when the cursor is on nothing.
  • [btn:2]: the right mouse button, when you click the macro on your bar.
  • Your game's language. The commands (/cast, /startattack…) are English in every language of the game, but a spell's name must be written exactly as your client writes it. Each language of this page gives the names of its own client.

For every Rogue

Stealth that stays on when you press it twice (level 1)

Pressing Stealth a second time pulls you straight back out of it, and on a mount it does nothing at all.

#showtooltip Stealth
/dismount [mounted]
/cast [nostealth] Stealth

The key gets you off your mount and into Stealth, and pressing it again while you are hidden does nothing, so a nervous double press never gives you away. Stealth has a 10-second cooldown in Forever.

Stealth, then your opener, on one key (level 26)

Your opener sits on a different button for every fight: Cheap Shot on one, Garrote on another, Ambush on a third.

#showtooltip
/cast [nostealth] Stealth; [mod:shift] Garrote; [mod:ctrl] Ambush; Cheap Shot

The first press puts you in Stealth; the next opens with Cheap Shot, or with Garrote while you hold Shift and Ambush while you hold Ctrl. Ambush needs a dagger in your main hand, and both Ambush and Garrote need you behind the target.

Pick Pocket on the way in (level 26)

Picking a pocket before every pull is free gold, and an extra key you forget half the time.

#showtooltip Cheap Shot
/cast Pick Pocket
/cast Cheap Shot

One press picks the target's pocket and opens with Cheap Shot: Pick Pocket has no cooldown in Forever's client, so the stun goes out on the same press. Put Garrote or Ambush in place of Cheap Shot if that is how you open.

One dagger key, in and out of Stealth (level 18)

With a dagger you open with Ambush and fight with Backstab: two keys for the same spot behind the enemy.

#showtooltip
/cast [stealth] Ambush; Backstab

In Stealth the key ambushes; after that it backstabs. Both need a dagger in your main hand and the target's back in front of you.

A dagger for Ambush, your sword for Sinister Strike (level 1)

Ambush needs a dagger, but a sword or a mace hits harder with Sinister Strike: you open with one weapon and fight with the other.

/equipslot [stealth] 16 <Dagger>; 16 <One-Hand weapon>

In Stealth, the key puts your dagger in your main hand; out of it, your usual weapon. Write your two weapons' names exactly as the game writes them in place of the words in angle brackets. Weapons change in combat; the swap costs no global cooldown since Blizzard's notes of October 8.

Shank every time it is ready (level 24)

Shank gives Energy back every 10 seconds, but only if you remember to press it between two Sinister Strikes.

#showtooltip
/startattack
/cast Shank
/cast Sinister Strike

When Shank is ready, the key uses it; the rest of the time it uses Sinister Strike, and it starts your auto attack either way. Shank needs a weapon in your off hand. The Combat talent Flash of Steel, the Assassination talent Venom and the Subtlety talent Boot Knife all make it better.

Your target died: the next one, and keep swinging (level 1)

When your target dies, the next press hits nothing and your auto attack stops.

#showtooltip Sinister Strike
/targetenemy [noharm][dead]
/startattack
/cast Sinister Strike

With no living enemy targeted, the key takes the nearest one first; then it starts your auto attack and uses Sinister Strike. To keep your combo points, press Redirect before your target dies: the next creature you hit within 15 seconds gets them.

Sap the enemy under your cursor (level 10)

To Sap one enemy of a group, you click it and lose the target you were about to open on.

#showtooltip Sap
/cast [@mouseover,harm,nodead][] Sap

The key saps the enemy under your cursor, or your target when the cursor is on nothing, and your target stays where it was. Sap needs Stealth and a humanoid out of combat, and it does not break your Stealth in Forever.

Kick the caster under your cursor (level 12)

The caster you need to interrupt is never the enemy you are hitting.

#showtooltip Kick
/cast [@mouseover,harm,nodead][] Kick

The key kicks the enemy under your cursor, or your target when the cursor is on nothing, without changing your target. To kick a caster you marked as your focus instead:

#showtooltip Kick
/cast [@focus,harm,nodead][] Kick

Stealth out of combat, Vanish in combat (level 22)

Vanish sits on its own key you reach for once a fight, and a late auto attack can pull you out of it.

#showtooltip
/stopattack [combat]
/cast [combat] Vanish; [nostealth] Stealth

Out of combat the key enters Stealth; in combat it stops your auto attack and uses Vanish, which also frees you from what slows you. Pressed while you are already hidden, it does nothing.

Evasion and Sprint on one press (level 10)

When a fight goes wrong you need to dodge and run at once, and two keys take too long.

#showtooltip Evasion
/cast Evasion
/cast Sprint

One press raises your dodge with Evasion and your speed with Sprint: both sit outside the global cooldown in Forever's client. Each has a 5-minute cooldown, so use the key when the fight is truly lost.

Poison on either weapon from one key (level 20)

Every 30 minutes, or sooner once their charges run out, poisons wear off and you open your bags to apply them again, weapon by weapon.

#showtooltip
/use [mod:shift] <Deadly Poison>; <Instant Poison>
/use [btn:2] 17; 16

A left click applies {{Instant Poison}} to your main hand and a right click to your off hand; hold Shift for Deadly Poison. Write the poison's full name with its rank, as the game writes it in your bags, and change it when you learn a new rank. If the weapon already has a poison, the game asks you to replace it: say yes. Deadly Poison comes at level 30.

Blind the enemy under your cursor (level 34)

In player-versus-player fights, the enemy you need to Blind is the one coming to help your target.

#showtooltip Blind
/cast [@mouseover,harm,nodead][] Blind

The key blinds the enemy under your cursor, or your target when the cursor is on nothing, without leaving your target.

Sap the nearest enemy player (level 10)

In a battleground, clicking an enemy player through a crowd costs the second your Sap needed.

#showtooltip Sap
/cleartarget
/targetenemyplayer
/cast Sap

The key drops your target, takes the nearest enemy player and saps them. You must be in Stealth, and Sap only works on a target that is not in combat.

Assassination

Cold Blood into Eviscerate (level 25)

Cold Blood and Eviscerate always go together, on two keys.

#showtooltip Eviscerate
/cast Cold Blood
/cast Eviscerate

One press makes your Eviscerate a sure critical strike: Cold Blood sits outside the global cooldown, so both go out together. When Cold Blood is on cooldown, the key is a plain Eviscerate.

Cold Blood into Mutilate (level 40)

In Forever, Cold Blood also works on Mutilate, and few Rogues know it.

#showtooltip Mutilate
/cast Cold Blood
/startattack
/cast Mutilate

One press makes your Mutilate a critical strike and starts your auto attack. With the Assassination talent Seal Fate, that critical strike can add an extra combo point.

Combat

Riposte first, Sinister Strike otherwise (level 20)

Riposte lights up after a parry and goes dark again before you find it.

#showtooltip
/startattack
/cast Riposte
/cast Sinister Strike

When you have just parried, the key uses Riposte; otherwise Sinister Strike. Riposte sits outside the global cooldown in Forever's client, so when it lights up both can go out on the same press.

Adrenaline Rush with both trinkets (level 40)

Adrenaline Rush and your trinkets are worth most at the same moment, on three keys.

#showtooltip Adrenaline Rush
/use 13
/use 14
/cast Adrenaline Rush

One press uses both trinkets and Adrenaline Rush. A trinket with no use effect is simply skipped.

Blade Flurry on and off (level 30)

Blade Flurry hits a second enemy for 15 seconds, including the one your group just put to sleep.

#showtooltip Blade Flurry
/cancelaura Blade Flurry
/cast Blade Flurry

The first press starts Blade Flurry; a second press ends it early, before it breaks a Sap or a Polymorph next to your target.

Subtlety

Premeditation into Cheap Shot (level 26)

Premeditation and your opener belong on the same press, and only Subtlety has both.

#showtooltip Cheap Shot
/cast Premeditation
/cast Cheap Shot

From Stealth, one press adds two combo points with Premeditation and stuns with Cheap Shot: Premeditation sits outside the global cooldown. From level 30, a Kidney Shot right after keeps the target down.

Ambush after Ghostly Strike, Backstab otherwise (level 25)

Ghostly Strike lets your next Ambush work outside Stealth, but only for 7 seconds.

#showtooltip
/cast Ambush
/cast Backstab

The key tries Ambush first, so it ambushes from Stealth and in the 7 seconds after Ghostly Strike, and uses Backstab the rest of the time. Both need a dagger and the target's back.

What a macro cannot do

  • 255 letters at most, counted by the game in your own language: every macro on this page stays under it in each language, with your items' names in place of the words in angle brackets.
  • No decision on Energy, combo points or a parry. A macro cannot see that you have five combo points or that Riposte is ready: it tries, and the game refuses what is not possible.
  • One global cooldown per press. Two abilities that both use it never go out together; Cold Blood, Premeditation, Riposte, Evasion, Sprint and Vanish can, because they sit outside it.
  • No automatic poisons. The poison key saves you the bags, not the click: the game still asks before it replaces a poison.

Where these macros come from

Each macro on this page is one that at least two WoW Forever macro guides agree on (the sources below), or one we built from two of them, set to Forever's spells. Every spell name, learning level, talent and cooldown comes from the WoW Forever client, build 1.60.1.70888.

Plan your talents in our Rogue talent calculator, check every rank in our Rogue spell list, find your gear in our Rogue BiS lists, and read what changed for the class in our WoW Forever Rogue guide.

TagsWoW Forever RogueRogue macrosCombat RoguePoison macroStealth macro

Frequently asked questions

Do Classic macros work in WoW Forever?

Yes. Forever's client takes the same commands and conditions, from /cast and /startattack to [stealth] and [@mouseover]. What changes are the spells: Shank, learned at level 24, strikes with your off-hand weapon for 5 Energy and gives 15 back, Redirect keeps your combo points for 15 seconds, and Sap no longer pulls you out of Stealth.

How do I put Stealth and my opener on one key in WoW Forever?

Paste #showtooltip, then /cast [nostealth] Stealth; [mod:shift] Garrote; [mod:ctrl] Ambush; Cheap Shot. The first press puts you in Stealth, the next opens with Cheap Shot, or with Garrote while you hold Shift and Ambush while you hold Ctrl. It needs level 26, when Cheap Shot is learned, and Ambush needs a dagger in your main hand.

What are the best Rogue macros for leveling in WoW Forever?

Four save the most time: Stealth and your opener on one key, Shank in front of Sinister Strike so it goes out every 10 seconds, Pick Pocket and Cheap Shot on one press, and your poisons applied from one key, a left click for the main hand and a right click for the off hand.

How do I apply poisons with a macro in WoW Forever?

Paste #showtooltip, then /use Instant Poison and /use [btn:2] 17; 16 on the next line, with the poison's name as your bags write it, rank included. A left click coats your main hand and a right click your off hand. Instant Poison comes at level 20 and Deadly Poison at 30; each lasts 30 minutes or until its charges run out.

Does Sap break Stealth in WoW Forever?

No. In Forever, Sap keeps you in Stealth, as its tooltip says, so you can sap one enemy and open on another. It only works on a humanoid out of combat, and a mouseover macro saps the enemy under your cursor without changing your target.

Why does my Rogue macro not do anything?

Check the spell's name first: it must be written exactly as your client writes it, in your game's language, while the commands stay in English. Then check Stealth and the level: each macro in this guide says the level at which everything it uses is learned. A macro also stops at 255 letters.

Sources

  1. Blizzard Forums — WoW Forever Beta Development Notes – Updated October 8, 2026: several weapons swapped within one global cooldown, by macro
  2. wowf.io — WoW Forever Rogue Macros (read on November 12, 2026)
  3. wowclassicforever.info — WoW Forever Rogue Macros: Best Picks by Spec (client 1.60.1.70862, read on November 12, 2026)
  4. Classic WoW Forever — WoW Forever Rogue macros (November 3, 2026)
  5. ForG — WoW Forever Rogue Macros (read on November 12, 2026)
  6. Forever Guides — WoW Forever Rogue Macros (November 4, 2026)
  7. WarcraftMaps — WoW Forever Macros for Every Class (November 7, 2026)

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