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WoW Forever newsNov 13, 202611 min read

WoW Forever Druid macros: 24 for forms, heals and tanking

24 WoW Forever Druid macros to paste: heal out of any form, Prowl that never cancels, mouseover buffs, cleanses and taunts, checked in the client.

By Stowlen

Endgame Tools · Published

A Night Elf Druid in Feralheart Raiment with a staff: 24 WoW Forever Druid macros for forms, heals and tanking
Blizzard Entertainment · Art from the game client · composed
In this article

These WoW Forever Druid macros each fix something a Druid runs into every day: the form you are stuck in when you need a heal, the buff that loses your target, the stealth that breaks on a second press, the taunt, the interrupt and the battle resurrection that never reach the right player. There are 24, each found in at least two Forever macro guides or built from two of them, with every spell name, level, form and cooldown checked in the WoW Forever client. Every macro stays under the game's 255-letter limit in each language of this page. Find your problem in the headings, paste the macro, and it is on your bar in a minute.

What Forever changes for a Druid's macros:

  • Faerie Fire is one spell, cast the same way in Cat Form, Bear Form, Moonkin Form and caster form. A macro that names Faerie Fire (Feral) gives a name Forever's client does not have.
  • Furor changed: taking Cat Form now gives back the Energy you had when you left it, plus up to 10 Energy for each second spent out of Cat and Bear Form, instead of a flat 40. The old "powershift", leaving Cat Form and taking it again at once to refill your Energy, no longer pays, so this page has no macro for it.
  • Revive, learned at level 12, brings a dead player back out of combat; Rebirth stays the combat resurrection.
  • Remove Curse also removes a Bane, the Warlock's new curse-like spells.
  • Growl, Prowl, Dash, Feral Charge and Nature's Swiftness sit outside the global cooldown in Forever's client: each one goes out on the same press as the spell after it.
  • Since Blizzard's hotfixes of November 10, Nature's Swiftness also makes Wild Growth instant, a Restoration macro of Forever's own.

How to make a macro in WoW Forever

  1. Type /macro in the chat box, or open the game menu and choose Macros.
  2. Pick the second tab, which holds this character's own macros, click New, type a name and choose the question mark icon. With #showtooltip on the first line, the button shows the spell the macro is about to use, with its cooldown.
  3. Paste the lines into the box, close the window and drag the macro onto an action bar.

How to read them:

  • [noform]: in caster form, out of every shapeshift. [form:1]: in Bear Form or Dire Bear Form, first on your bar of forms. The other numbers change with the forms you know (Aquatic Form or not), so this page leaves them out and asks [stealth], [swimming] or [outdoors] instead.
  • [@mouseover,help,nodead][help,nodead][@player]: the living friend under your cursor, else your friendly target, else you. [@mouseover,harm,nodead][]: the living enemy under your cursor, else your target. [@focus,harm,nodead]: the enemy you set as your focus with /focus.
  • [mod:shift]: the spell after it goes out while you hold Shift. The name after the last ; is the default.
  • A form spell pressed in its own form leaves it. That is why these macros check the form first: a second press never throws you out of Cat Form or Moonkin Form.
  • Your game's language. The commands (/cast, /cancelform…) are English in every language of the game, but a spell's name must be written exactly as your client writes it. Each language of this page gives the names of its own client.

For every Druid

Swim, run or travel with one key (level 30)

Aquatic Form in water, Travel Form outdoors, Cat Form indoors: three buttons for one wish, to get going.

#showtooltip
/cast [swimming] Aquatic Form; [outdoors] Travel Form; Cat Form

In water the key takes Aquatic Form, outdoors Travel Form, and anywhere else Cat Form. Press it again to leave the form. You need level 30 for Travel Form; before that, take the line apart and keep the forms you have.

Heal yourself out of any form (level 12)

You are in Bear or Cat Form, low on health, and your heals do not work in a form.

#showtooltip
/cancelform [form]
/cast [mod:shift,@player] Regrowth; [@player] Rejuvenation

The key drops your form and puts Rejuvenation on you on the same press; with Shift, it is Regrowth. Leaving a form does not use the global cooldown, which is why the heal goes out at once. Take your form again afterwards: the shapeshift costs mana.

Mark of the Wild, Shift for Thorns, without changing target (level 6)

Buffing the group means clicking each player, then finding your enemy again.

#showtooltip
/cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Thorns; [@mouseover,help,nodead][help,nodead][@player] Mark of the Wild

Mark of the Wild on the living friend under your cursor, else on your friendly target, else on you; with Shift, Thorns, best on the tank. Your target does not change.

Poison or curse off the player under your cursor (level 26)

The rogue is poisoned, the priest cursed, and you are targeting the boss.

#showtooltip
/cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Remove Curse; [@mouseover,help,nodead][help,nodead][@player] Abolish Poison

Abolish Poison on the friend under your cursor, else your friendly target, else you; with Shift, Remove Curse, which in Forever also removes a Warlock's Bane. Before level 26, write Cure Poison (level 14) in place of Abolish Poison.

One key to bring a player back, in combat or out (level 20)

A player is dead: in combat it is Rebirth, out of combat Revive, and two buttons.

#showtooltip
/cast [combat,@mouseover,help,dead][combat] Rebirth; [@mouseover,help,dead][] Revive

In combat the key casts Rebirth on the dead player under your cursor, else on your target; out of combat, Revive. Rebirth has a 30-minute cooldown: keep it for the healer or the tank.

Innervate on the healer, without targeting them (level 40)

The healer is out of mana, and finding their frame costs you the fight.

#showtooltip
/cast [@mouseover,help,nodead][help,nodead][@player] Innervate

Innervate on the living friend under your cursor, else on your friendly target, else on you: for 20 seconds, their mana comes back 400% faster, and keeps coming while they cast. It has a 6-minute cooldown.

Entangling Roots on an add without losing your target (level 8)

A second enemy runs at the healer, and roots would take your target off the one you are fighting.

#showtooltip
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Entangling Roots

The key roots your focus, else the living enemy under your cursor, else your target. Entangling Roots holds one enemy at a time, and damage can break it.

Barkskin, Shift for Nature's Grasp (level 44)

Two defensive spells you press at the same bad moment.

#showtooltip
/cast [mod:shift] Nature's Grasp; Barkskin

Barkskin cuts the physical damage you take by 20% for 15 seconds and keeps your casts from being pushed back; with Shift, Nature's Grasp roots the next enemy that strikes you in melee. Nature's Grasp is learned at level 10 and works in a form: before level 44, keep it alone.

Faerie Fire on the enemy under your cursor, in any form (level 18)

The rogue vanishes, or the boss needs its armor lowered, and your target is elsewhere.

#showtooltip
/cast [@mouseover,harm,nodead][] Faerie Fire

Faerie Fire lowers the armor of the living enemy under your cursor, else of your target, for 40 seconds, and keeps it from stealth or invisibility. It works in caster form, Cat Form, Bear Form and Moonkin Form alike.

Balance

Moonfire on the enemy under your cursor, Shift for Insect Swarm (level 25)

Several enemies, and each needs your damage-over-time spells without becoming your target.

#showtooltip
/cast [mod:shift,@mouseover,harm,nodead][mod:shift] Insect Swarm; [@mouseover,harm,nodead][] Moonfire

Moonfire on the living enemy under your cursor, else on your target; with Shift, Insect Swarm, the Balance talent that also lowers the enemy's chance to hit. Before you have the talent, keep Moonfire alone.

Moonkin Form that never cancels itself (level 40)

A second press on Moonkin Form throws you out of it.

#showtooltip
/cast [noform] Moonkin Form; Starfire

Out of every form, the key takes Moonkin Form; in it, the key casts Starfire, so a second press is a spell, never a shapeshift. From Bear or Cat Form, leave that form first.

Hurricane where your cursor points (level 40)

Hurricane asks you to click the ground, and a second press cuts the channel.

#showtooltip
/cast [nochanneling,@cursor] Hurricane

Hurricane falls where your cursor points, with no circle to place, and the key does nothing while it is channeling. It damages and slows the attacks of every enemy in the storm for 10 seconds.

Feral Combat

Cat Form, then Prowl, without the second press cancelling it (level 20)

A second press on Prowl takes you out of stealth, right next to the enemy.

#showtooltip
/cast [nostealth,noform][nostealth,form:1] Cat Form; [nostealth] Prowl

From caster form or Bear Form, the key takes Cat Form; in Cat Form, it prowls; once you prowl, it does nothing. Prowl sits outside the global cooldown and has a 10-second cooldown. In Travel Form or Aquatic Form, leave the form first.

The opener from Prowl, then Shred (level 36)

Ravage, Pounce and Shred on three buttons, all from behind.

#showtooltip
/startattack [nostealth]
/cast [stealth,mod:shift] Pounce; [stealth] Ravage; Shred

While you prowl, the key opens with Ravage, or with Pounce on Shift to stun; once the fight starts, it shreds and keeps your auto attack going. Auto attack starts only out of stealth, so it never breaks your Prowl. All three must be used from behind the target.

Dash from any form (level 26)

You must run, and Dash only works in Cat Form.

#showtooltip
/cast [noform][form:1] Cat Form; Dash

From caster form or Bear Form, the first press takes Cat Form and the second dashes. Dash adds 50% movement speed (60% from level 46) for 15 seconds, keeps you prowling, sits outside the global cooldown and has a 5-minute cooldown.

Bear Form, then Maul, Shift for Swipe (level 16)

Tanking means Bear Form, Maul and Swipe on three buttons.

#showtooltip
/startattack
/cast [form:1,mod:shift] Swipe; [form:1] Maul; Bear Form

Out of Bear Form, the key takes it; in it, the key mauls, and with Shift it swipes up to 3 enemies around you. It also starts your auto attack. Maul waits for your next swing: it does not use the global cooldown.

Growl on the enemy under your cursor (level 10)

The add goes for the healer, and your target is the boss.

#showtooltip
/cast [@mouseover,harm,nodead][] Growl

Growl taunts the living enemy under your cursor, else your target, without changing your target. It sits outside the global cooldown, with an 8-second cooldown, and only works in Bear Form.

Bash the caster you set as focus (level 14)

A caster starts a heal behind the others.

#showtooltip
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Bash

Bash stuns your focus, else the living enemy under your cursor, else your target, for 2 seconds (3 from level 30, 4 from level 46), in Bear Form. It has a 1-minute cooldown.

Feral Charge, then attack (level 20)

Feral Charge brings you to the enemy, and your auto attack does not start by itself.

#showtooltip
/cast Feral Charge
/startattack

Feral Charge, a Feral talent, charges in Bear Form: it immobilizes the enemy and interrupts its spell for 4 seconds. In Cat Form, it leaps behind the enemy. It sits outside the global cooldown, so your auto attack starts on the same press.

Frenzied Regeneration from any form (level 36)

You are low on health in Cat Form, and Frenzied Regeneration needs Bear Form.

#showtooltip
/cast [noform:1] Bear Form; Frenzied Regeneration

Out of Bear Form, the first press takes it; in Bear Form, the key turns your Rage into health for 10 seconds. Frenzied Regeneration has a 3-minute cooldown.

Restoration

Rejuvenation on the player under your cursor, Shift for Regrowth (level 12)

Healing with click-to-target means losing your target and your time.

#showtooltip
/cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Regrowth; [@mouseover,help,nodead][help,nodead][@player] Rejuvenation

Rejuvenation on the living friend under your cursor, else on your friendly target, else on you; with Shift, Regrowth. Point at a party frame or at a player and press.

Swiftmend on the player under your cursor (level 25)

A player drops, and your Rejuvenation is ticking too slowly.

#showtooltip
/cast [@mouseover,help,nodead][help,nodead][@player] Swiftmend

Swiftmend instantly heals a friend who has your Rejuvenation or Regrowth for the whole of what it would still heal. It works on the friend under your cursor, else your friendly target, else you, with a 15-second cooldown.

Nature's Swiftness into Healing Touch (level 30)

An emergency, and Healing Touch takes too long to cast.

#showtooltip Healing Touch
/cast Nature's Swiftness
/cast [@mouseover,help,nodead][help,nodead][@player] Healing Touch

Nature's Swiftness makes your next Nature spell instant, and since it sits outside the global cooldown, Healing Touch goes out at once on the friend under your cursor, else your friendly target, else you. It has a 3-minute cooldown; while it is cooling down, the key casts Healing Touch as usual.

Nature's Swiftness into Wild Growth (level 40)

The whole group drops at once.

#showtooltip Wild Growth
/cast Nature's Swiftness
/cast [@mouseover,help,nodead][help,nodead][@player] Wild Growth

Since Blizzard's hotfixes of November 10, Nature's Swiftness also makes Wild Growth instant: the key heals the target under your cursor and its party at once. Wild Growth is a Restoration talent with a 6-second cooldown. The WoW Forever class tuning of November 10 has the other changes of that day.

What a macro cannot do

  • 255 letters at most, counted by the game in your own language: every macro on this page stays under it in each language.
  • One global cooldown per press. Two spells that both use it never go out together; Growl, Prowl, Dash, Feral Charge and Nature's Swiftness can, because they sit outside it, and so does leaving a form.
  • No choice on health, mana, Rage or Energy. A macro cannot see that a player is low or that you have enough Energy: it tries, and the game refuses what is not possible.
  • Form numbers depend on the forms you have learned. This page writes [form:1] alone, Bear Form, first on your bar; the numbers after it move when you learn Aquatic Form or Travel Form.

Where these macros come from

Each macro on this page is one that at least two WoW Forever macro guides agree on (the sources below), or one we built from two of them, set to Forever's spells. Every spell name, learning level, form, talent and cooldown comes from the WoW Forever client, build 1.60.1.70938.

Plan your talents in our Druid talent calculator, check every rank in our Druid spell list, find your gear in our Druid BiS lists, and read what changed for the class in our WoW Forever Druid guide.

TagsWoW Forever DruidDruid macrosFeral DruidRestoration DruidProwl macro

Frequently asked questions

Do Classic Druid macros work in WoW Forever?

Yes. Forever's client takes the same commands and conditions, from /cast and /cancelform to [noform], [stealth] and [@mouseover]. What changes are the spells: Faerie Fire is one spell in every form, Revive brings players back out of combat, Remove Curse also removes a Bane, and Nature's Swiftness now makes Wild Growth instant too.

How do I heal myself out of Bear or Cat Form with one key?

Paste #showtooltip, then /cancelform [form], then /cast [mod:shift,@player] Regrowth; [@player] Rejuvenation. The key drops your form and heals you on the same press, since leaving a form does not use the global cooldown. It needs level 12 for Regrowth.

How do I stop Prowl from cancelling when I press it twice?

Use /cast [nostealth,noform][nostealth,form:1] Cat Form; [nostealth] Prowl. From caster or Bear Form it takes Cat Form, in Cat Form it prowls, and once you prowl it does nothing, so a second press never takes you out of stealth. Prowl is learned at level 20 and sits outside the global cooldown.

What is form 1 for a Druid in WoW Forever?

[form:1] is Bear Form, or Dire Bear Form, first on your bar of forms. The numbers after it move with the forms you have learned, Aquatic Form or Travel Form, which is why our macros check [noform], [stealth], [swimming] or [outdoors] instead of writing [form:3].

Why does my Druid macro not do anything?

Check the spell's name first: it must be written exactly as your client writes it, in your game's language, while the commands stay in English. Then check the form: most Bear and Cat abilities only work in their form, and Healing Touch does not work in Moonkin Form. Each macro in this guide says the level at which everything it uses is learned. A macro also stops at 255 letters.

Sources

  1. ForeverDB — Druid macros for WoW Forever (client 1.60.1.70862, read on November 11, 2026)
  2. wowf.io — WoW Forever Druid Macros (read on November 11, 2026)
  3. wowclassicforever.info — WoW Forever Druid Macros: Best Picks by Spec (read on November 11, 2026)
  4. Classic WoW Forever — WoW Forever Druid macros (November 3, 2026)
  5. ForG — WoW Forever Druid Macros (read on November 11, 2026)
  6. Forever Guides — WoW Forever Druid Macros (November 4, 2026)
  7. Zockify — WoW Forever Druid Macros (October 31, 2026)
  8. Endgame Tools — WoW Forever class tuning of November 10, 2026 (Blizzard’s hotfixes: Nature’s Swiftness also makes Wild Growth instant)

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