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WoW Forever newsOct 14, 20267 min read

WoW Forever Hunter macros: 21 macros for pet, shots and traps

21 WoW Forever Hunter macros to paste: pet attack on mouseover, Aimed Shot and Multi-Shot on one key, traps and Feign Death, each spell checked in the client.

By Stowlen

Endgame Tools · Published

In this article

These are the WoW Forever Hunter macros that at least two Forever macro guides agree on: 21 of them, for the pet, the shots, the traps, Survival's melee and the aspects. Every spell name, level, talent and cooldown below is checked in the WoW Forever client, and each macro says the level it works from: paste it into the macro window and drag it to your bar.

The commands are Classic's, but some spells changed, and a few macros are built around Forever's own rules:

  • Aimed Shot is a trainer spell at level 20 and shares a 6-second cooldown with Multi-Shot.
  • Summon Hawk, a new Beast Mastery talent, shares Arcane Shot's 6-second cooldown.
  • Raptor Strike does not trigger the global cooldown, so it can go out in the same press as Mongoose Bite.
  • Intimidation: your pet's next hit stuns for 3 seconds and gains 100% critical strike chance.
  • Every trap has a 30-second cooldown, and only one Frost trap and one Fire trap can be down at a time.

How to make a macro in WoW Forever

  1. Type /macro in the chat box, or open the game menu and choose Macros.
  2. Pick a tab. General Macros are shared by every character on your account; the second tab holds this character's own. Hunter macros belong in the second.
  3. Click New, type a name and choose the question mark icon. With #showtooltip on the first line, the button then shows the spell the macro is about to cast, with its cooldown.
  4. Paste the lines into the box (255 characters at most), close the window and drag the macro onto an action bar.

How to read them:

  • [mod:shift], [mod:ctrl]: the spell named after it goes out while you hold Shift or Ctrl. The first condition that is true wins; the name after the last ; is the default.
  • [@mouseover,harm,nodead][]: the living enemy under your cursor, or your target when the cursor is on nothing.
  • ! before a name: a second press never turns off what is already on, such as Auto Shot or an aspect.
  • /castsequence reset=6: the first spell on the first press, the next one on the next press, and back to the start after 6 seconds without a press.
  • Your game's language. The commands (/cast, /petattack…) are English in every language of the game, but a spell's name must be written exactly as your client writes it. The macros on this page use the names of the English client; each language of this page has its own.

Pet macros

Send the pet with Hunter's Mark (level 10)

#showtooltip Hunter's Mark
/petattack
/cast Hunter's Mark

One press marks the target and sends your pet at it. Hunter's Mark raises the ranged attack power of everyone attacking the target and keeps it visible to you, even in stealth.

Send the pet at your mouseover (level 10)

/petattack [@mouseover,harm,nodead][]

The pet attacks the enemy under your cursor, or your target when the cursor is on nothing: pull a monster off your healer without changing target.

Call the pet back (level 10)

/petfollow
/petpassive

The pet comes back to you and stops attacking on its own. In passive mode it still attacks whenever a macro sends it.

Call, revive or heal the pet on one key (level 12)

#showtooltip
/cast [@pet,dead][mod:shift] Revive Pet; [nopet] Call Pet; Mend Pet

Mend Pet while your pet is out, Call Pet when it is not, Revive Pet when it lies dead. If it died and the button still shows Call Pet, hold Shift for Revive Pet.

Intimidation (Beast Mastery talent, level 30)

#showtooltip Intimidation
/petattack
/cast Intimidation

The pet goes in with Intimidation: its next hit stuns the target for 3 seconds and, in Forever, gains 100% critical strike chance. One minute cooldown.

Bestial Wrath (Beast Mastery talent, level 40)

#showtooltip Bestial Wrath
/petattack
/cast Bestial Wrath

The pet is on your target the moment Bestial Wrath starts: 50% more damage for 18 seconds, every 2 minutes, and nothing stops it but death.

Shooting macros

Start Auto Shot (level 1)

#showtooltip Auto Shot
/targetenemy [noexists][dead][help]
/cast !Auto Shot

It targets the nearest enemy when you have no target, a dead one or a friendly one, then shoots. The ! keeps a second press from stopping Auto Shot.

Arcane Shot without stopping Auto Shot (level 6)

#showtooltip Arcane Shot
/cast Arcane Shot
/cast !Auto Shot

The last line works under any shot: Auto Shot carries on right after it.

Aimed Shot, Shift for Multi-Shot (level 20)

#showtooltip
/cast [mod:shift] Multi-Shot; Aimed Shot
/cast !Auto Shot

Aimed Shot (2-second cast) and Multi-Shot share their 6-second cooldown in Forever: one key holds both, and Shift picks Multi-Shot when a pack comes.

Summon Hawk, Shift for Arcane Shot (Beast Mastery talent, level 25)

#showtooltip
/cast [mod:shift] Arcane Shot; Summon Hawk
/cast !Auto Shot

Summon Hawk is Forever's 16-point Beast Mastery talent: a hawk dives at your target and keeps attacking for 18 seconds, two at most at a time. It shares its cooldown with Arcane Shot, so both sit on one key, with Shift for Arcane Shot.

Rapid Fire with both trinkets (level 26)

#showtooltip Rapid Fire
/use 13
/use 14
/cast Rapid Fire

13 and 14 are the trinket slots: both go off with Rapid Fire, which has a 5-minute cooldown, 3 minutes with the 2 ranks of the Marksmanship talent Rapid Killing. A Troll can add /cast Berserking above the last line.

Three stings on one key (level 36)

#showtooltip
/cast [mod:shift] Viper Sting; [mod:ctrl] Scorpid Sting; Serpent Sting

Serpent Sting by default, Shift for Viper Sting, which drains a caster's or a healer's mana, Ctrl for Scorpid Sting, which lowers the target's chance to hit. Only one of your stings stays on a target.

Any shot on your mouseover (level 4)

#showtooltip
/cast [@mouseover,harm,nodead][] Serpent Sting

The shot goes to the enemy under your cursor, or to your target: keep a sting on a second enemy without losing the first. Swap the name for Concussive Shot, Scare Beast or Tranquilizing Shot.

Traps and control

Two traps on one key (levels 28 and 34)

#showtooltip
/cast [mod:shift] Frost Trap; Freezing Trap
#showtooltip
/cast [mod:shift] Explosive Trap; Immolation Trap

Only one Frost trap and one Fire trap can be down at a time, so each pair shares a key: Freezing Trap, Shift for Frost Trap; Immolation Trap, Shift for Explosive Trap. Each trap has a 30-second cooldown, 40% shorter with the 2 ranks of the Survival talent Survivalist's Discipline. Until level 28 and 34, Freezing Trap (level 20) and Immolation Trap (16) work alone on these keys.

Scatter Shot, then Freezing Trap (Marksmanship talent, level 30)

#showtooltip
/petfollow
/petpassive
/castsequence reset=6 Scatter Shot, Freezing Trap

First press: Scatter Shot disorients the target for 4 seconds and turns off your attack. Any damage frees it, so the macro also calls the pet back. Second press: Freezing Trap where you stand; step back so the target walks into it. After 6 seconds without a press, the macro starts again from Scatter Shot. Send the pet back in with one of the pet macros.

Feign Death that drops combat (level 30)

#showtooltip Feign Death
/stopattack
/petfollow
/cast Feign Death

It stops your attack and calls the pet back before Feign Death, so neither keeps you in combat or brings the monster back to you. 30-second cooldown.

Concussive Shot, Shift for Wing Clip (level 12)

#showtooltip
/cast [mod:shift] Wing Clip; Concussive Shot

At range, Concussive Shot slows the target; in melee, Shift for Wing Clip, which slows it too while you step back out to shooting range.

Survival's melee button (level 16, Counterattack at 25)

#showtooltip
/startattack
/cast Counterattack
/cast Mongoose Bite
/cast Raptor Strike

It starts your melee attack and tries each strike in turn:

  • Counterattack, lit after you parry. It is the Survival talent of the 16-point row, which immobilizes the target for 5 seconds.
  • Mongoose Bite, lit after you dodge, or by the talent Expose Prey when you hit a target under your Hunter's Mark. With Lacerating Strikes, Survival's 31-point talent, it also makes the target bleed.
  • Raptor Strike, which does not trigger the global cooldown in Forever and can go out in the same press.

Without the Counterattack talent, delete its line.

Aspects and tracking

Aspects on one key (level 20)

#showtooltip
/cast [mod:shift] !Aspect of the Monkey; [combat] !Aspect of the Hawk; !Aspect of the Cheetah

Aspect of the Hawk in combat, Aspect of the Cheetah out of it, Shift for Aspect of the Monkey and its dodge chance. Aspect of the Cheetah dazes you when you are hit, which is why the macro never picks it in combat. In a group, put Aspect of the Pack (level 40) in its place.

Tracking on one key (level 24)

#showtooltip
/cast [mod:shift] Track Hidden; [mod:ctrl] Track Beasts; Track Humanoids

Track Humanoids by default, Shift for Track Hidden, Ctrl for Track Beasts. Only one tracking can be on at a time.

Where these macros come from

Each macro on this page is one that at least two WoW Forever macro guides agree on (the sources below), set to Forever's spells. Every spell name, learning level, talent and cooldown comes from the WoW Forever client, build 1.60.1.70338. The beta stops at level 30, so the macros for levels 34 and up (Explosive Trap, Viper Sting, Bestial Wrath) wait for the launch on November 4. Our launch countdown shows that day in your time zone.

Plan the talents these macros use in our Hunter talent calculator, check every rank in our Hunter spell list, and read what changed for the class in our WoW Forever Hunter guide. For the pet these macros send, our Hunter pets guide covers every family and where to tame it.

Next objective

Keep goingHunter talent calculatorHunter BiS listsHunter spell list

TagsWoW Forever HunterHunter macrosPet macrosFeign DeathAimed Shot

Frequently asked questions

Do Classic macros work in WoW Forever?

Yes. Forever's client takes the same commands and conditions, from /cast and /castsequence to [@mouseover] and [mod:shift], and Blizzard's October 8 beta notes even brought back weapon swaps by macro within one global cooldown. What changes are the spells: Aimed Shot is now a trainer spell that shares Multi-Shot's cooldown, and Summon Hawk shares Arcane Shot's.

How do I make my pet attack my mouseover target in WoW Forever?

Put /petattack [@mouseover,harm,nodead][] on a button of its own. The pet attacks the living enemy under your cursor, or your target when the cursor is on nothing, so you can pull a monster off your healer without changing target.

Why does my macro not cast anything?

Check the spell's name first: it must be written exactly as your client writes it, in your game's language, while the commands stay in English. Then check the level: each macro in this guide says the level at which all its spells are learned, and a talent's spell only works once you have taken the talent.

Can Aimed Shot and Multi-Shot go on one key in WoW Forever?

Yes, and it costs nothing: in Forever they share a 6-second cooldown. /cast [mod:shift] Multi-Shot; Aimed Shot fires Aimed Shot, or Multi-Shot while you hold Shift.

What is the best Feign Death macro in WoW Forever?

Put /stopattack and /petfollow above /cast Feign Death. Stopping your attack and calling the pet back first keeps either from bringing the monster back to you, so you drop out of combat. Feign Death has a 30-second cooldown and is learned at level 30.

Sources

  1. Blizzard Forums — WoW Forever Beta Development Notes – Updated October 8, 2026: weapon swaps by macro within one global cooldown
  2. Blizzard — World of Warcraft: Forever Class Deep Dives — Hunter and Druid (September 30, 2026)
  3. Warcraft Tavern — WoW Forever Hunter guide: talent builds, races, macros (read on October 13, 2026)
  4. wowf.io — WoW Forever Hunter macros (read on October 13, 2026)
  5. Classic WoW Forever — WoW Forever Hunter macros (October 12, 2026)
  6. wowclassicforever.info — WoW Forever Hunter Macros: 33 ready to paste (read on October 13, 2026)

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