Grand Theft Auto VI targets 30 frames per second on PS5 and Xbox Series X|S, Rockstar wrote on November 10 in its post announcing that the pre-load is open. The PS5 Pro adds sharper images and ray-traced shadows, every PS5 gets the DualSense's haptics and Tempest 3D Audio, and Xbox One consoles can play the game through Xbox Cloud Gaming. Rockstar says GTA 6 was "fully developed from the ground up" for this generation of consoles, "pushing both platforms to their absolute limits".
What each console gets
| Console | What Rockstar says |
|---|---|
| PS5 | a target of 30 frames per second; haptic feedback through the whole game on the DualSense, adjustable in the accessibility settings; Tempest 3D Audio; faster loading |
| PS5 Pro | what every PS5 gets, plus sharper images through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows, on the PS5 Pro only |
| Xbox Series X|S | a target of 30 frames per second; Xbox Cloud Gaming as well |
| Xbox One | Xbox Cloud Gaming only, at the Xbox Series S's graphics settings |
Remote Play is fully supported on PlayStation and Xbox, Rockstar adds: that is how the PlayStation Portal streams the game from your own PS5.
What Rockstar does not say
- A frame rate for the PS5 Pro. Its two additions are about the picture: the post names no higher frame rate, and no 60 fps mode on any console. Sony's PlayStation Blog post of the same day lists the same two enhancements and gives no frame rate either.
- A resolution. None is given for any console.
- A subscription for the cloud. The post does not say which one, if any, Xbox Cloud Gaming needs for GTA 6, and it warns that "connection speeds and other technical factors may influence game performance" when streaming. Xbox answered the same day: where Xbox sells cloud playtime, it can be bought without a Game Pass subscription from November 11, and streaming starts at 1 a.m. ET on November 19, which is 06:00 UTC.
The same post brought a new video set to Tove Lo's "Blood in Your Eyes", from Grand Theft Auto VI: The Album.

