Grand Theft Auto VI is the first game in the series to try to encourage empathy, Rockstar North co-studio head Rob Nelson told The Guardian. Asked whether it is, he answered: "I would say so. I would say that it's a product of the story we're trying to tell. We've tried for the first time in a GTA to provide mechanisms that encourage it, for those who want to."
Nelson and Jennifer Kolbe, Rockstar's head of licensing, spoke to Keza MacDonald, who visited Rockstar North, for a hands-on feature in The Guardian's Saturday edition of November 14, five days before the game’s release. The quotes and details below are as GamesRadar+, VICE, outputlag, tbreak and Insider Gaming report them; each one is given by at least two of them.
Crime stays, and your actions count
"Crime is a fundamental part of GTA, at least, up until now, it has been," Nelson said. "We're trying to make sure we're not punishing people for playing the game they are used to… [but] your actions will have some effect on how the game plays out."
A relationship to look after
"The relationship is yours to nurture or yours to lose," Nelson said, and "whether it remains a romantic relationship is in your hands." According to the feature, Jason and Lucia call and text each other when they are apart, and go on dates: the gym, a bar, a meditation retreat or a liquor store stick-up. A button makes them hold hands. Neglecting the relationship has consequences, though the feature does not say how far they go.
It fits what Nelson told IGN: the relationship is built on the time Jason and Lucia spend together, and they stay partners in crime whatever happens to the romance.

