On November 12, 2026, from about 00:57 UTC (the evening of November 11 in the Americas), a DDoS attack on Blizzard's games disconnected WoW Forever players and left them stuck on "Logging in to game server". At 01:23 UTC, Blizzard's Customer Support confirmed on its forums "a DDOS for all games"; players wrote that they were back in the game from 01:52 UTC. A second wave of disconnections began at about 21:15 UTC the same day, and Blizzard has not said what caused it.
What happened, hour by hour (UTC)
- 00:57: the first reports on Blizzard's North American forums. Players were thrown back to the login screen, then stuck on "Logging in to game server", in every version of WoW at once; one of them could still play Hearthstone.
- 01:23: Vrakthris, of Blizzard's Customer Support, answered a WoW Forever player: "we have been experiencing a DDOS for all games. We are in the process of mitigating it, so things should be improving."
- 01:32: a player quoted the warning the Battle.net app showed: "We are currently experiencing a DDoS attack, which may result in high latency and disconnections for some players. We are actively working to mitigate this issue."
- 01:52 to 01:54: players wrote on the forums that they were back in.
- 21:15: new disconnections, the afternoon of November 12 in the Americas, with the thread "Servers down. AGAIN" on the same forums. In the threads we read, no Blizzard post explained this second wave.
What Blizzard said
Only the Customer Support answer and the Battle.net app's warning above. Blizzard did not say who was behind the attack, nor why, and its Customer Support account on Bluesky posted nothing about it (read on November 13 at 15:46 UTC). Reasons given by players on the forums are guesses, and we do not repeat them.
The same night, about gold lost in an earlier crash, Customer Support also wrote that it "is generally unable to provide compensation/restoration in the event of a crash or roll back": do not count on getting back what a disconnection cost you.

